While Sony's otherwise excellent new portable gaming system wasn't quite the big hit the company thought it would be in 2012, there were a number of great games released for it last year that made it a more than worthy purchase. 2013 is getting off to a solid start for the handheld thanks to D3Publisher's recently launched Earth Defense Force 2017 Portable, a greatly enhanced "port" of the Xbox 360 game and the first new EDF game by original Japanese developer Sandlot to hit a Sony platform since the stellar Earth Defense Force 2 Portable on the PSP about two years ago. EDF 2017P offers up seven new stages, four new enemy types, new Vita-exclusive weapons, online wi-fi co-op and versus mode play for two to four players. That $40 price point may seem high for a download-only game, but trust me, you'll get that money's worth thanks to dozens (and potentially hundreds) of hours of outrageously challenging gameplay in solo mode and a fun online component where you can meet up and blast bugs with like-minded EDF recruits.
Showing posts with label Video Game Reviews. Show all posts
Showing posts with label Video Game Reviews. Show all posts
Saturday, January 12, 2013
Review: Earth Defense Force 2017 Portable: It Might Just Be One Game That Keeps the Vita Alive...
While Sony's otherwise excellent new portable gaming system wasn't quite the big hit the company thought it would be in 2012, there were a number of great games released for it last year that made it a more than worthy purchase. 2013 is getting off to a solid start for the handheld thanks to D3Publisher's recently launched Earth Defense Force 2017 Portable, a greatly enhanced "port" of the Xbox 360 game and the first new EDF game by original Japanese developer Sandlot to hit a Sony platform since the stellar Earth Defense Force 2 Portable on the PSP about two years ago. EDF 2017P offers up seven new stages, four new enemy types, new Vita-exclusive weapons, online wi-fi co-op and versus mode play for two to four players. That $40 price point may seem high for a download-only game, but trust me, you'll get that money's worth thanks to dozens (and potentially hundreds) of hours of outrageously challenging gameplay in solo mode and a fun online component where you can meet up and blast bugs with like-minded EDF recruits.
Tuesday, November 27, 2012
Review: Batman Arkham City: Armored Edition
Platform: Wii U
Developer: WB Games Montreal
Publisher: WB Games
# of Players: 1
ESRB Rating: T (Teen)
Official Site
Score: A- (95%)
Nintendo-only console owners have most likely been hearing about how stellar Batman: Arkham City was on the PS3 and Xbox 360 for long enough that I've heard of some of the more hardcore fans of the Dark Knight plunking down the money for a competing console and a copy of the game. For the rest of you who waited it out, you're getting the definitive version of Arkham City that not only features every bit of DLC (on the retail disc (not as some download you need to buy or add before you play), but great new GamePad exclusive functions and some nice new costumes that make the experience even better than before. I'm console agnostic myself, so as soon as I heard this was coming out, it made it to the top of the list of "ports" that had to be played. While perfection comes thanks to the wealth of content old and new, some minor technical issues break the illusion from time to time. Nevertheless, WB Games Montreal has done some amazing work in bringing Rocksteady Studios' smash onto a new console in such fine order.
Developer: WB Games Montreal
Publisher: WB Games
# of Players: 1
ESRB Rating: T (Teen)
Official Site
Score: A- (95%)
Nintendo-only console owners have most likely been hearing about how stellar Batman: Arkham City was on the PS3 and Xbox 360 for long enough that I've heard of some of the more hardcore fans of the Dark Knight plunking down the money for a competing console and a copy of the game. For the rest of you who waited it out, you're getting the definitive version of Arkham City that not only features every bit of DLC (on the retail disc (not as some download you need to buy or add before you play), but great new GamePad exclusive functions and some nice new costumes that make the experience even better than before. I'm console agnostic myself, so as soon as I heard this was coming out, it made it to the top of the list of "ports" that had to be played. While perfection comes thanks to the wealth of content old and new, some minor technical issues break the illusion from time to time. Nevertheless, WB Games Montreal has done some amazing work in bringing Rocksteady Studios' smash onto a new console in such fine order.
Sunday, November 25, 2012
Video Game Appreciation 101: Twinkle Nights Isn't Inexpensive (It Just Reeks of Cheapness)
While it's rare and probably still fairly expensive once found, Intarus' Twinkle Knights has far too many problems keeping it from being anything other than a cool prize for hardcore 3DO fanatics, collectors of Japanese strip games (of which there are plenty, according to one friend who seems to have dozens for all sorts of systems) or those folks heavily into Kusoge ("shit" games). As an actual game experience, it's far too short and quite easy to beat, yet can be infuriating at times when the CPU decides to put a stop to your progress. As "adult" entertainment, it's pretty poor (OK, it's beyond terrible) and of course, if you're still one of those people that thinks imports like these are packed with all sorts of hidden salacious content, you'll be very sorely disappointed in a WYSIWYG manner. Besides, there are far better ways to get that sort of er, "sexy interactive excitement" on a shiny disc you can pop in a player of some sort.
Saturday, November 24, 2012
Review: TANK! TANK! TANK!
Platform: Wii U
Developer: Namco
Publisher: Namco Bandai Games
# of Players: 1 - 4
ESRB Rating: E10+ (Everyone 10+)
Official Site
Score: B (80%)
As a launch title for the Wii U, Namco Bandai's TANK! TANK! TANK! may not look like a system seller, but look past its colorful arcade visuals and initially simple gameplay and you'll find a fast-paced (and 100% tank focused) party game shooter that owes more than a little credit to Sandlot's always fun Earth Defense Force series of games. In fact, the game manages to play almost exactly like an arcade version of EDF would, streamlining the experience down to timed stages, random weapon pickups that you can use instantly and a mix of assorted enemies from giant robotic spiders and wasps to some pretty wild bosses that need to be taken down as quickly as possible. Granted, blowing monsters into scrap metal over and over is all you do here in the main game whether playing in solo or co-op, so those seeking something deeper should look elsewhere. On the other hand, given that this is a rather enhanced port of an arcade game that offers much more than the original version, you SHOULD expect and respect the repetitive nature of the game to the fullest by diving in and shooting up the scenery as much as possible.
Developer: Namco
Publisher: Namco Bandai Games
# of Players: 1 - 4
ESRB Rating: E10+ (Everyone 10+)
Official Site
Score: B (80%)
As a launch title for the Wii U, Namco Bandai's TANK! TANK! TANK! may not look like a system seller, but look past its colorful arcade visuals and initially simple gameplay and you'll find a fast-paced (and 100% tank focused) party game shooter that owes more than a little credit to Sandlot's always fun Earth Defense Force series of games. In fact, the game manages to play almost exactly like an arcade version of EDF would, streamlining the experience down to timed stages, random weapon pickups that you can use instantly and a mix of assorted enemies from giant robotic spiders and wasps to some pretty wild bosses that need to be taken down as quickly as possible. Granted, blowing monsters into scrap metal over and over is all you do here in the main game whether playing in solo or co-op, so those seeking something deeper should look elsewhere. On the other hand, given that this is a rather enhanced port of an arcade game that offers much more than the original version, you SHOULD expect and respect the repetitive nature of the game to the fullest by diving in and shooting up the scenery as much as possible.
Friday, November 23, 2012
"Retro" Review: The Dark Spire

Platform: Nintendo DS
Developer: Success
Publisher: Atlus
# of Players: 1
Rating: E10+ (Everyone 10+)
Official Site
Score: A
(Note: while I'm cooling my heels and planning a new site relaunch soon, here's an old review to peruse. this previously lost review was written LONG before the PSN Wizardry games from XSEED and Wizardry Online were announced, but I decided not to alter anything mostly because I'm surprised this turned up in a folder packed with stuff I thought was gone for good - enjoy!)
Since no US publisher seems to even be thinking about reviving the classic Wizardry franchise anytime soon, Atlus has pretty much taken up the mantle of "publisher of Wizardry-like gameplay experiences" on the Nintendo DS. Some of you might be asking "Hey! what about that excellent 2001 PlayStation 2 game, Wizardry: Tale of the Forsaken Land, huh?" However, that game (great as it was) wasn't at all related to the eight Sir-Tech PC games. Other than a few console remakes of the first seven games scattered over an assortment of Japanese consoles and a few handheld version the numerous Japanese-developed Wizardry games are their own bird (and yes, it would have been grand to see them localized in English), but that's another subject for another time. Anyway, thanks to titles such as the two Etrian Odyssey games (which can be seen as spiritual successors to Sir-Tech's original games) and now The Dark Spire, developed by Success, Atlus will absolutely make you do a happy dance if you love your RPGs old-school tough yet completely user-friendly.
Tuesday, November 20, 2012
Review: Disney Epic Mickey 2: The Power of Two (PS3)
Platform: PS3
Developer: Blitz Games
Publisher: Disney Interactive
# of Players: 1 - 2 (Co-op)
ESRB Rating: E (Everyone)
Official Site
Score: Single Player: D+ (65%)/Co-op B+ (85%)
Rather than cut and paste my Wii review of Disney Epic Mickey 2: The Power of Two from earlier today with a few HD-themed edits, I decided to get a little more creative... to a point. Yup, this is what happens when you stay up to long playing one version of a game after another, folks...
More Epic song? OK, I've got one-
In HD, Mickey's hot as strong sun
The shadows here? They can't be beat
with detailed backgrounds that are quite neat.
Disney Epic Mickey 2: The Power of Two looks great on the PS3, with some gorgeous cartoon colors, more detailed backdrops, better draw distance and some great use of shadows that give areas a lot more life than on the Wii version. It may seem like a small thing, but the care that went into elements such as the bucket-carrying brooms casting shadows on the walls (and yes, recalling the Sorcerer's Apprentice sequence in Fantasia) add to the overall game experience. Granted, lovely shadows and backdrops don't make a great game, but for the most part, the game doesn't disappoint on the visual front...
Developer: Blitz Games
Publisher: Disney Interactive
# of Players: 1 - 2 (Co-op)
ESRB Rating: E (Everyone)
Official Site
Score: Single Player: D+ (65%)/Co-op B+ (85%)
Rather than cut and paste my Wii review of Disney Epic Mickey 2: The Power of Two from earlier today with a few HD-themed edits, I decided to get a little more creative... to a point. Yup, this is what happens when you stay up to long playing one version of a game after another, folks...
More Epic song? OK, I've got one-
In HD, Mickey's hot as strong sun
The shadows here? They can't be beat
with detailed backgrounds that are quite neat.
Disney Epic Mickey 2: The Power of Two looks great on the PS3, with some gorgeous cartoon colors, more detailed backdrops, better draw distance and some great use of shadows that give areas a lot more life than on the Wii version. It may seem like a small thing, but the care that went into elements such as the bucket-carrying brooms casting shadows on the walls (and yes, recalling the Sorcerer's Apprentice sequence in Fantasia) add to the overall game experience. Granted, lovely shadows and backdrops don't make a great game, but for the most part, the game doesn't disappoint on the visual front...
Monday, September 26, 2011
Review: Resistance 3
Platform: PlayStation 3
Developer: Insomniac Games
Publisher: SCEA
# of Players: 1 - 2 (Online: 1 - 16)
ESRB Rating: M (Mature)
Official Site
Score: A-
It's absolutely been the best year to be a PS3 owner and Resistance 3 continues Sony's streak of solid first-party titles with an exhilarating, action-packed shooter that's an absolute must-buy. Packing in a lengthy single-player campaign (with solid offline or online co-op), satisfying multiplayer and a ridiculous amount of over the top battles, this is one of those games FPS fans will get a ton of mileage out of. Key to the gameplay experience are the incredibly fluid controls whether you're using a Dual Shock 3, PS Move/Navigation controller combo or Sharpshooter peripheral and yes, the game looks fantastic. There area few quirks here and there with the AI on the easier settings and if you want to get the most out of the co-op and multiplayer, the game requires some mandatory patching that fixes a few release bugs. Nevertheless, once that's taken care of, you're in for quite a wild ride.
Monday, September 12, 2011
Review: God of War Origins Collection

Platform: PlayStation 3
Developer: Ready At Dawn/Sony Santa Monica Studios
# of Players: 1
ESRB Rating: M (Mature)
Official Site
Score: A
Even if you already own both games on the PSP, God of War Origins Collection is a stellar must-purchase PS3 title that's also one of the most polished ports of a portable game to a home console ever. Ready At Dawn along with Sony Santa Monica Studios have gone above and beyond here beefing up the two games with high resolution visuals (in great optional stereoscopic 3D), refined controls, Trophy support and even a bit of additional content. Both games are brutal, brilliant chapters that flesh out lead character Kratos' story and make for a great pair of games that should please any fan of the franchise as well as anyone new to his violent world. As a longtime GOW fan, I'll absolutely say that the man certainly knows how to make an entrance, no matter what platform he's on.
Monday, August 29, 2011
Review: Deus Ex: Human Revolution
Platform: PS3 (also on Xbox 360, PC)
Developer: Eidos Montreal
Publisher: Square Enix
# of Players: 1
ESRB Rating: M (Mature)
Official Site
Score: A
Eidos Montreal had a lot to prove with Deus Ex: Human Revolution and thankfully, the long development cycle has paid off with an exceptional single player story driven role-playing game that's an instant classic. Fans of the original will find this prequel sets up events to come flawlessly while those new to the franchise will absolutely want to play this one and seek out the two other titles just so they can see how well the game fits into the trilogy. For those who crave non-stop action, you have the choice to go in guns blazing all the time if that's your thing, but you'll definitely want to see how the entire story unfolds because it so well done. As in previous Deus Ex games, you're also able to play through the entire game without killing anyone (except a handful of mandatory bosses). No matter how you play, every action or conversation has a consequence that reverberates through the story in one way or another. Some minor presentation hiccups and a bit of age-old boss battle issues aside, what's here is a brilliant game no true gamer should miss.
Monday, August 1, 2011
Review: Catherine

Platform: PlayStation 3/Xbox 360Developer: Atlus
Publisher: Atlus
# of Players: 1 (Online 1 - 2)
ESRB Rating: M (Mature)
Official Site
Score: A
Catherine is one of the best original games of 2011, hands-down and of this writing, Atlus' fastest and biggest selling title to date. The hype surrounding the Japanese release along with initial worries that it wouldn't be localized due to its subject matter were followed by quick disappointment from Atlus fans when they found out it was staying overseas. Surprisingly, not too long afterward, word started leaking out that an English localization was underway and shortly after that, Atlus USA announced that Catherine was indeed coming to North America not only uncensored, but with PS3 and Xbox 360 cover variants, a great art book/soundtrack CD pre-order bonus and even a fantastic Limited Edition package. Definitely not for kids, anime haters, hopeless romantics or those easily frustrated by trial and error gameplay, what's here is a remarkable, visually brilliant work that bridges the gap between uncomfortable arty project and instant conversation starter.
Tuesday, July 19, 2011
Review: Captain America: Super Soldier
Platform: Xbox 360/PlayStation 3
Developer: Next Level Games
Publisher: Sega
# of Players 1
ESRB Rating: T (Teen)
Official Site
Score: B
As far as this year's crop of licensed superhero movie games go, Captain America; Super Soldier comes out on top as the most enjoyable. Brandon Gill and the team at Next Level Games (working with a no-nonsense script from Marvel writer Christos Gage) have cooked up a game that packs in exploration, excellent combat sequences, tons of collectibles and a timing-based navigation system that's refreshing as well as rewarding. A few technical issues drag the fun down a notch, but overall, this is one of those games that's hard to put down once you start playing. Granted, if you're one of those folks who wants a "Game of the Year" contender in EVERY title you play, you'll probably find the game lacking in a few areas. On the other hand, for what it is, Cap gets the job done in a solid no frills manner that's well worth the price point.
Friday, July 15, 2011
Review: Earth Defense Force Insect Armageddon
Developer: Vicious Cycle
Publisher: D3Publisher of America
# of Players 1 - 2 (online: 2 - 6)
ESRB Rating: T (Teen)
Official Site
Score: B+
The bugs are back and badder then before thanks to developer Vicious Cycle and D3Publisher of America. Earth Defense Force Insect Armageddon manages to be a leaner, meaner, faster and in a few way, better game than its predecessor thanks to tweaks to the run 'n gun formula that streamlines the number of missions yet enhances the gameplay. Controls are tight, the action is more reasonably paced (initially) for new players and for the most part, the addition of online play is not bad at all. Some gamers whose experience with this budget series began with EDF 2017 (and those who seem to think the game ONLY appeared on the 360) might find nit-picky faults with some elements of EDFIA. However, those of us who've been around since the series debut on the Japanese PlayStation 2 and/or love original developer Sandlot's work on the franchise now have a new dev team to moon over because they've taken the gameplay and refined it for a just as fun (and at times, more fun) to play experience.
Monday, June 27, 2011
Review: Duke Nukem Forever
Pla
tform: PS3 (Also on Xbox 360/PC)
Developer(s): Gearbox/Piranha/Tryptych/3D Realms
# of Players 1 (online 2-)
Rating: M (Mature)
Official Site
Score: B-
With an on and off development cycle lasting over a decade through a few different studios, when all is said and done it's pretty much the Duke Nukem sequel many die-hard fans were expecting. On the other hand, In terms of gameplay it's also so intentionally nostalgic that its more vocal critics will feel it really should have been in stores over a decade ago. If you're in the proper frame of mind with a decently twisted sense of humor, it's both a backhanded compliment as well as a recommendation. At the end of the day, your full enjoyment of Duke Nukem Forever revolves VERY highly on whether or not you've played and enjoyed Duke Nukem 3D and can set your expectations to hover around a reasonable enough level. Pretend it's been a year or two later and not fourteen and the game will be a decent amout of fun. On the other hand, if you're expecting DNF to be some sort of benchmark for gameplay, visuals and storytelling, you'll more likely than not be pretty disappointed.
Developer(s): Gearbox/Piranha/Tryptych/3D Realms
# of Players 1 (online 2-)
Rating: M (Mature)
Official Site
Score: B-
With an on and off development cycle lasting over a decade through a few different studios, when all is said and done it's pretty much the Duke Nukem sequel many die-hard fans were expecting. On the other hand, In terms of gameplay it's also so intentionally nostalgic that its more vocal critics will feel it really should have been in stores over a decade ago. If you're in the proper frame of mind with a decently twisted sense of humor, it's both a backhanded compliment as well as a recommendation. At the end of the day, your full enjoyment of Duke Nukem Forever revolves VERY highly on whether or not you've played and enjoyed Duke Nukem 3D and can set your expectations to hover around a reasonable enough level. Pretend it's been a year or two later and not fourteen and the game will be a decent amout of fun. On the other hand, if you're expecting DNF to be some sort of benchmark for gameplay, visuals and storytelling, you'll more likely than not be pretty disappointed.
Wednesday, May 18, 2011
Review: Trapped Dead
Platform: PC
Developer: CreneticStudios/Headup Games
Publisher: Iceberg Interactive (UK/Europe)/Meridian 4 (US)
# of Players: 1 (1 - 4 online)
PEGI Rating: 18/ESRB Rating: M (Mature)
Official Site(Iceberg Interactive)
Official Site (Meridian 4)
Score: B-
In the never-ending realm of action-packed, lightning paced zombie games, Trapped Dead tries to do things a bit differently as a more tactical top-down experience that still packs an action game punch where it counts. Featuring impressive visuals that look great even on lower end PC's, six playable characters, great genre weapons and up to four-player online co-op, there's a lot to like here... but the game isn't perfect. Thanks to some occasionally wonky path-finding (even with the patch), the game isn't quite the epic mash-up you'd expect. But if you're a patient sort and want a unique (but still as gory as you'd think) chunk of fun, there's a lot of that to be had in this mildly campy and nicely bloody homage to classic zombie flicks.
Sunday, April 24, 2011
Review: Battle Slots
Platform: PC Developer: 8Monkey Labs
Publisher: Phantom EFX
# of Players: 1
ESRB Rating:
Official Site
Score: B+
At first glance, Battle Slots might look like yet another Puzzle Quest clone, but you'd be mistaken if you thought it wouldn't be as solid or fun as Infinite Interactive's two gems. It only takes a few spins of this one-button winner to find out it's a really fun and addictive little hybrid RPG that's easy to pick up but very difficult to stop playing. The light and breezy humorous notes the story hits keeps the game from sinking into overly serious territory even as the battles grow increasingly more challenging. While there are no multiplayer modes at all, this is one of those tightly focused single player experiences that makes the hours fly by whenever you sit down for a session. After a few of those hours spent spinning reels and leveling up you'll be wanting to hook up a coin drop and REAL slot arm on the side of your PC, is all I'll say...
Sunday, March 6, 2011
Review: Baron Wittard: Nemesis of Ragnarok


Platform: PC
Developer: Wax Lyrical
Publisher: Iceberg Interactive
# of Players: 1
PEGI Rating: 7+
Official Site
Score: A
Despite the market overloaded with fast-paced shooters and action games as well as plenty of licensed properties that get a lot more press coverage, point & click adventure games are far from dead. The genre, while not getting the massive ad budgets of the aforementioned "Triple A" action blockbusters, continues to forge onward with a number of excellent releases from publishers brave enough to slow things down to a more cerebral pace while giving fans the mystery, suspense and puzzles they crave. Wax Lyrical's Baron Wittard: Nemesis of Ragnarok is an excellent new game that features a nicely (and increasingly) unsettling atmosphere, brain-bending puzzles and a solid story that grabs you right from the start. From the photo realistic pre-rendered visuals, excellent sound design and music that will have you looking over your shoulder every so often, the Baron is a worthy addition to any adventure fan's library.
Saturday, February 12, 2011
Review: Trinity: Souls of Zill O'll

Platform: PlayStation 3
Developer: Omega Force
Publisher: Tecmo Koei
# of Players: 1
ESRB Rating: T (Teen)
Official Site
Score: B+
If you're a big fan of hack & slash action RPGs and happen to own a PlayStation 3, Trinity: Souls of Zill O'll is going to be right up your alley. Omega Force's latest is a solid dungeon hack with a few splashes of familiar genre influences (both Eastern and Western) from Diablo to Demon's Souls. If that puts a grin on your face, you're all set for many hours of quality monster slaying, loot grabbing and quests galore. The game's non-linear structure allows for enough freedom that the main plot of a half-elf's revenge against the evil overlord that killed his family almost takes second place to the sheer amount of rescue/escort missions, fetch quests, arena challenges and other RPG staples. I say almost because while the story does pick up as the game goes on, the simple, yet challenging gameplay is the star when it needs to be. While it isn't perfect, Omega Force deserves a ton of credit for making such a fun to play experience that's guaranteed to steal many hours from those players that fall under its spell.
Tuesday, February 8, 2011
Review: Plants vs. Zombies
Platform: Nintendo DS/DSiDeveloper: PopCap Games
Publisher: PopCap Games
# of Players 1 - 2
ESRB Rating: E10+ (Everyone 10+)
Official Site
Score: A-
If you're like me and you've somehow managed to miss the whole Plants vs. Zombies craze on every other platform it's appeared on and happen to own a Nintendo DS or DSi, you NEED to buy and play PopCap's excellent and hilarious strategy/puzzle game. Easily one of the best DS games to date, period, PvZ takes the tired Tower Defense genre and makes it fresh as a daisy with a more modern theme, the always popular addition of zombies to the formula and addictive gameplay that starts out simple and gets supremely challenging as the game progresses. Yes, the smaller, lower resolution DS touch screen makes things a bit crowded in terms of controls and less spectacular in the visual presentation. But again, if you've never seen or played the game previously on an HD console, PC, iOS or other device, you really won't care.
Monday, January 17, 2011
Review: Fighters Uncaged
Platform: Xbox 360 (Kinect)
Developer: Ubisoft
Publisher: Ubisoft
# of Players: 1
ESRB Rating: T (Teen)
Official Site
Score: D
As a launch title for Microsoft's otherwise interesting (and multimillion selling) Kinect, Fighters Uncaged suffers from a case of "good idea, poor implementation" but sadly, this didn't have to be the case. If you're feeling the need to compare, unlike Sony's PlayStation Move brawler The Fight: Lights Out, this is a supremely below average game that's quite undercooked and shows its flaws as soon as you start playing. The Fight does indeed have its own flaws, but it's at least actual fun once you get the hang of it, supports two players and can be played online. Fighters Uncaged is strictly a solo affair, which makes little sense for a game in the genre these days. The generic, poorly told "story", stereotypical enemies straight out of a bad Final Fight clone and wonky Kinect controls all beat up on you as you're slogging through, making it a total chore to complete. It's not all bad news, however. It's certainly a game that's not getting a sequel (unless too many Kinect owners new to motion control gaming snap it up and make it a mega-hit).
Thursday, January 13, 2011
Review: Venetica

Platform: PS3 (also on Xbox 360, PC)
Developer: Deck 13
Publisher: Atari
# of Players: 1
ESRB Rating: T (Teen)
Official Site
Score: C+
As a huge fan of role-playing games developed around the world for at least 20 years, one thing I've learned is how to appreciate the best parts of every game no matter the overall quality. Simply knocking a new title for what it doesn't have compared to similar entries within the genre is a wee bit too easy for some critics that fail to see that not every game needs to be "state of the art" nor "perfect" to be an enjoyable experience. US gamers never saw retail releases of imperfect Euro-made epics and non-epics such as Hard to Be a God, Vampire World, or Dragonfire: Well of Souls, but each of these (plus many others) have appeal as singular experiences thanks to levels of immersion distinct to each game. Deck 13's Venetica is another one of those really interesting games with similar rough spots that keep it from becoming an instant classic. However, once you overlook its quirks, it's an ambitious project that features an attractive and interesting lead character as well as a few nice twists to the standard RPG formula.
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