At Konami's Gamer's Nite NYC event, Castlevania: Lords of Shadow was clearly the star of the show. My impressions were that Konami, developer Mercury Steam and Kojima Productions are sending notice that in the right hands, the Belmont lineage is going to be just fine as a big-budget, highly cinematic action game experience. Everything I saw, heard and played on both the PS3 and Xbox 360 versions was extremely high quality and extremely worthy of the Castlevania name. Yes, the game riffs on Shadow of the Colossus, the God of War games and a few other titles, but there are also visual and stylistic influences from Guillermo del Toro and some familiar Kojima storytelling elements that make the game highly engrossing right from the opening scene.
Showing posts with label Previews. Show all posts
Showing posts with label Previews. Show all posts
Friday, September 3, 2010
Castlevania: Lords of Shadow Hands-On
At Konami's Gamer's Nite NYC event, Castlevania: Lords of Shadow was clearly the star of the show. My impressions were that Konami, developer Mercury Steam and Kojima Productions are sending notice that in the right hands, the Belmont lineage is going to be just fine as a big-budget, highly cinematic action game experience. Everything I saw, heard and played on both the PS3 and Xbox 360 versions was extremely high quality and extremely worthy of the Castlevania name. Yes, the game riffs on Shadow of the Colossus, the God of War games and a few other titles, but there are also visual and stylistic influences from Guillermo del Toro and some familiar Kojima storytelling elements that make the game highly engrossing right from the opening scene.
Friday, July 16, 2010
Namco Bandai Lands IN NYC With Hits Galore
The great thing about not going to E3 is that the best parts of of it (getting to see and play upcoming games with not a lot of waiting) will come to you (provided you're invited to a press event or two post-show). A few of the fine folks from Namco Bandai (or Bandai Namco) rolled into NYC with an incredibly solid lineup that should keep gamers of all stripes glued to their controllers and sporting ear to ear grins. While some of the games shown were still works in progress E3 builds, it was impossible not to walk away completely floored with anticipation about most if not all of the titles shown.In the order which I saw and/or played them, here's a quick rundown on what was on display:
Majin and the Forsaken Kingdom (PS3/Xbox 360) - Game Republic truly seems to enjoy making some great-looking, purely fun to play titles and this gorgeous single player experience looks to be yet another winner. You play as a young agile type who discovers and teams up with Majin, a huge stone elemental giant of sorts and soon find yourself attempting to rescue a missing princess. Graphically, there's a fanciful stylized (yet realistic) look to the game that should please fans of ICO and Shadow of the Colossus while the gameplay excellently mixes fast-paced combat, stealth sections and environmental puzzle elements that require teamwork between the player and Majin. From the demo I got to see, this could be quite a sleeper when it lands in stores later this year.
Clash of the Titans (PS3/Xbox 360) - Yet another fun Game Republic-developed title and after a bit of hands-on time I can safely say that this one was a nice surprise in terms of its impressive level of old-school challenge and the rather large weapons selection players can accumulate. The game's difficulty should appeal to all skill levels (just set it to Hard if you're finding some areas too simple and you'll be rewarded with a rather fierce challenge). However, if you have an extra controller and a buddy handy, there's a two-player co-op mode that should help whittle the AI down to size. Thanks to QTE events during combat, you're able to grab sub-weapons from any armed enemy to add to your armory and most of these assorted death-dealers are upgradable once you're the new owner.The art style and color palette are straightforward yet quite nice, recalling elements of the film while adding in new levels and enemies created specifically for the game. The mix of fast-paced hack and slash action plus stages graded by how quickly you can complete them should have those who crave perfection jumping back in to improve their scores (and bonus items awarded). Interestingly enough, the DVD drops into stores around the same time the film does, so those who liked the flick can be assured of a few more hours of fun in a lot more interactive format. "Release the Kraken!", indeed.

Naruto Shippuden: Ultimate Ninja STORM 2 (PS3/Xbox 360) - Fan-favorite developer Cyber Connect 2 (the .hack series and plenty of Naruto titles on the PS2, PS3 and PSP) keeps getting better and better and this impressive sequel to the formerly PS3-only release is headed to the Xbox 360 as well. The game looks incredible and controls in the short timed demo build were insanely responsive, making for a pretty slick (albeit brief) peek at what's to come. Fans of the anime will be definitely be pleased and I think I can drop a hint to Tekken fans here that there's a really cool surprise in store for you should this game pop up on your radar...
Pac-Man Party (Wii) - Pac-Man is 30 years old and still going strong thanks to this upcoming family friendly mix of tsuguroku and mini-games galore. While only a few of these howlers were playable at the event, what was shown was hilarious stuff indeed from both a visual and gameplay perspective. Sure, the action was simple Wii Remote shaking, tilting and swinging, but all who stepped up to give the game a shot ended up cracking up after one or two quick events. From tossing pizzas into a huge blazing oven, soda bottle jet-pack blast-offs and obstacle packed conveyor belt races, these super quick blasts of fun should keep you and the kids busy for some time.Enslaved: Journey to the West (PS3/Xbox 360) - Ninja Theory's absolutely gorgeous follow-up to Heavenly Sword is once again, a single-player focused experience that looks to combine cinematic storytelling with high-action gameplay sequences and so far, it's a formula that's working for me. The rich visuals and fine level design are looking impressive and after going though the demo build, I'm extremely looking forward to the final version. And yes, Andy Serkis is doing a stellar job, the facial animations are fantastic and once you see how effortlessly fluid the controls are, the game is a dream to play.
As a totally unique take on the Monkey King legend, it's mind-blowing how well the dev team has transformed the main character, Monkey into a burly yet agile hero and placed him into a blasted out wasteland that's actually quite colorful. Even more incredible is the dev team is making a Teen rated game that's got as much visceral punch as some top M-rated titles. By the way, look for Trip, the game's AI partner to set new standards in CPU-controlled AI. Although you can't really control her directly, she reacts and moves almost like a living person would (and has some pretty funny dialog with Monkey). This is one title I want to cover in a bit more depth, so expect a gallery to pop up at some point.
Splatterhouse (PS3/Xbox 360) - Rising from the dead with a major graphics overhaul and tons of pure, unadulterated gore galore, Rick and his evil mask are back in action after far too long away from consoles. The game is looking superbly twisted with a dark yet crazily funny vibe running throughout the demo build. Fans of the originals will be more than pleased to see their favorite monsters rendered in beefy 3D as well as cool side-scrolling sequences mixed in with the more modern action. There are also plenty of cinematic angles that add a modern horror kick to the game and both lighting and color usage were brilliant in the demo build.This one's clearly shooting for a Mature rating, as the blood and chunks flow, splash and fly freely. That and Rick's gal, Jennifer appears in some rather er, saucy collectible photos as the game progresses. Speaking of collectibles, players can expect to see all the console Splatterhouse games (and I believe the original Arcade version) on the game disc as a pretty awesome bonus. No concrete release date on this baby just yet, but I expect Halloween or sometime thereabouts would be fitting. Of course, we Splatterhouse fanatics want this one to bee cooked perfectly, so even if the date slips, it'll be because the game is being polished to an even finer shine.
Time Crisis: Razing Storm (PS3) - This latest in the long running arcade gun shooting franchise looks to be the best yet thanks to a ton of content and PlayStation Move support. With the super intuitive design of the Move controller, the game is so much fun to play (yes, it's a total blast) that it was hard to put down after a few stages. The again, the few stages I got to play with a fellow editor in co-op blew by so fast and had so much destruction going on that we were both sweating bullets in that air-conditioned hotel suite. By the way, if you don't want to get a Move on, the game will also support the Guncon 3.There's a very heavy emphasis on destructibility here, as nearly every bit of scenery seems as if can be shot up by yours or the enemies' bullets. You'll also see levels wrecked by mid-level and end mission bosses that are huge, surprisingly fast and extremely deadly. Not only will you get a few different single and multiplayer modes in the main game, Namco is actually adding both arcade hits Time Crisis 4 and the swashbuckling Deadstorm Pirates to the disc as very sweet bonuses (arr!). As a longtime light gun fan ready to embrace a "new" way of playing a favorite genre, I can safely say the this one's going to be played to death and beyond around these parts. No matter how awful a day you've had, you can always rely on a Time Crisis game to get the adrenaline pumping.
I'm kicking myself because I didn't stick around to check out Ace Combat Joint Assault (there was only one PSP demo unit on hand which was running Dragon Ball Z: Tenkaichi Tag Team, a multiplayer focused fighter that looked cool but was a bit chaotic as a single player experience. I think I spied a demo build of Dragon Ball Raging Blast 2 as well, but I was headed for the door after a good chunk of time spent being wowed by everything else. Ah well... guess I'll have to send up a flare for review copies. Anyway, galleries and movies to follow on the games listed - stay tuned...
Thursday, August 13, 2009
Muramasa: The Demon Blade Update #2: Momohime!
Additionally, the game's official website is finally live, offering up some cool content that includes an art contest (I'd enter if I had time to sit down and do an illustration, but that's kind of against the rules), media, some great wallpapers and lots more. Pop on over after you check out Momo's profile and screens (of course):
Momohime:
Possessed by the spirit of a foul swordsman, this young kunoichi is forced to carry out its devious plan against her will.
Described by her subjects as “beautiful as a flower and pure as the snow,” Momohime lived her life as the Princess of Narukami.
When a dark spirit comes to visit her castle, Momohime’s idyllic life is changed forever. Forced against her will, she leaves behind everything she knows in a quest for the cursed demon swords…
Remember, Muramasa: The Demon Blade hits stores on September 8, 2009 - we'll be back with more updates as they come in.
Friday, July 24, 2009
Gallery: Demon's Souls
Between the mighty Armored Core franchise, Chromehounds, the two stellar Xbox Otogi games and one-shot brilliance of Kuon, there's a lot to love about From's games. That love also extends to From oddities such as Evergrace/Forever Kingdom, The Adventures of Cookie and Cream, Lost Kingdoms, Enchanted Arms, cool imports such as Spriggan: Lunar Verse, Frame Gride and Metal Wolf Chaos. Not to mention the underrated Echo Night games, Eternal Ring, Shadow Tower and Shadow Tower Abyss (one of those great import-only titles that would have been an excellent addition to the US PlayStation 2 library). Of course, not every developer can have a perfect track record. Between you and me, well... We'll kind of forget about a couple of those later Tenchu games. OK?
From's latest project headed to US shores is the Playstation 3 exclusive Action/RPG Demon's Souls and it's looking like one of the best reasons to own the console this year. The fine folks at longtime fan-favorite Atlus USA wisely snapped up the publication rights and is hard at work localizing the game. Although the import version has a multi-language option, it's not just about merely translating the manual and slapping on some new cover art at all.
Atlus has a team of dedicated folks that are spending time tweaking the gameplay and mashing a few bugs here and there in order to make this one of the go-to games for Sony's console whether you crave solo or online multiplayer action. From the screenshots below, you can see From has created quite a spectacular looking game, and from the developer diaries on Atlus' website, you can clearly see that the localization team is working on making this possibly the deepest, most thrilling time you can possibly have in a virtual medieval world packed with enemies trying very hard to make you extinct.
Although the game is a third-person experience, there's a great King's Field vibe in these shots that's quite striking. It's pretty obvious to that all that hard work in creating their first groundbreaking RPG series has led up to this new groundbreaking RPG. It also looks as if From was also inspired by games such as The Elder Scrolls IV: Oblivion and a bit of Blizzard's Diablo games, resulting in a PS3 title with deep customization options, weapons crafting, brutal baddies and deathtraps that can wipe your adventurer out in no time flat and much more. As for the series part mentioned above, dear reader - that's all up to you. Given Atlus' long RPG pedigree and track record of delivering hit after hit, it looks as if Demon's Souls will be an unqualified success with hardcore RPG fans looking for more than just a quick fix.
October 6th is coming up sooner than you think and I, for one can't wait to see how it all turns out. Of course, with the tag team of From Software and Atlus, how can you go wrong? Especially with either the Regular or Deluxe edition of the game - no matter which one you get... get one, I say!
Monday, July 20, 2009
Cursed Mountain Cover Art Revealed

What's with the Wii being the go-to console for scary games in 2009? Between Silent Hill: Shattered Memories, Ju-on: The Grudge, Dead Space: Extraction and now this, things are definitely looking up for folks like me who like to play certain games from behind the sofa with goosebumps popping up all over. And hey, what's up with all the colons in the majority of these titles? Inquiring minds want to know!
Anyway, here's the final cover art to yet another unsettling Wii title I'm really psyched about, Deep Silver's intriguing (and blissfully title colon-free) horror/adventure, Cursed Mountain
So, what's the game about, you ask? Well dear reader, as I'm in the middle of writing up a few reviews, you'll have to settle for this official info swiped from today's press release:"Set in the late 1980s, gamers will take on the role of a fearless mountaineer as he climbs into the Himalayas on a quest to find his lost brother. As he ascends the mountain, he encounters an ancient curse: the souls of the people who died in that region are stuck in limbo, caught in the Shadow World. Villagers, pilgrims, mountaineers and Buddhist monks - dead but not yet reincarnated - are all that is left on the mountain.
Terrible visions will disorient him, and ghosts and demons block his path. But the question remains - is his brother still alive?"
Color me creeped out, folks. Here are a few screenshots to pore over - I'm liking the lovely stylized visuals quite a lot:
Saturday, July 18, 2009
Update: Valhalla Knights: Eldar Saga Online Co-op Mode Details
Ask and it shall be answered department: As I forgot to bring my tape recorder to the Xseed event, I sent off a quick query to the company's Product Manager, Jimmy Soga regarding the online co-op gameplay featured in the upcoming RPG Valhalla Knights: Eldar Saga. Here's what he said:
Based on the description above, it looks like the game is going for a simplified Phantasy Star Online approach to things, although the online limit of two players per session might disappoint those expecting more of a MMO-style community experience. As you're not able to use mercs in co-op mode (this keeps the frame rate stable, folks), this should certainly make for a more challenging game, particularly when dealing with the ridiculously huge bosses or more densely enemy-populated maps.
As more and more info arrives, Valhalla Knights: Eldar Saga is absolutely becoming one of those Wii titles I'm really looking forward to experiencing more of and I'm sure hardcore fans of the franchise will also be all over this new entry once it hits retail later this year.
"Below is some information regarding the Co-op play for VKES. Basically it is similar to the PSP ad-hoc co-op. You will be able to tackle any quest together and any items you find in co-op you will be able to bring back to your single player game.
NETWORK GAMING (Co-op)
For this mode, the player must have access to a network connection. Enter a friend code to register a friend. With no friends registered, the Wi-Fi game mode cannot be played. Select a friend to go on an adventure with (limit 1 friend per adventure).
Once on the field, the game plays similarly to the single player mode. Cooperate with your friend to complete the quest. When either the player or friend is defeated in battle, the fallen character must wait for the other to come and revive them. The players may only be defeated three times before the quest automatically fails.
If either party decides to retire, the quest will stop and will be considered called off.
Communicate
To communicate with a friend while on the field, hold down on the B Button and press left or right on the +Control Pad. Pressing left will active the Emote Mode where various icons can be selected and pressing right will activate the Gesture Mode where various actions can be selected. Either mode is useful in communicating one's situation or feelings."
Based on the description above, it looks like the game is going for a simplified Phantasy Star Online approach to things, although the online limit of two players per session might disappoint those expecting more of a MMO-style community experience. As you're not able to use mercs in co-op mode (this keeps the frame rate stable, folks), this should certainly make for a more challenging game, particularly when dealing with the ridiculously huge bosses or more densely enemy-populated maps.
As more and more info arrives, Valhalla Knights: Eldar Saga is absolutely becoming one of those Wii titles I'm really looking forward to experiencing more of and I'm sure hardcore fans of the franchise will also be all over this new entry once it hits retail later this year.
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