Showing posts with label Hydrovision. Show all posts
Showing posts with label Hydrovision. Show all posts

Thursday, October 1, 2009

Review: Obscure: The Aftermath

Platform: PSP/PSPgo

Developer: Hydrovision


Publisher: Playlogic


# of Players 1 (Wi-Fi: 1-2)


Rating: M (Mature)


Official Site


Score: B


Even if you've never played the original Obscure on the PC, PS2 or Xbox, Obscure: The Aftermath makes for a great slice of survival horror now available in portable form on the PSP. This scary single or co-op experience puts you in the shoes of a handful of college-age jock, loner and babe types who set to put an end to a deadly plague of sorts brought on by ingestion of some rather nasty black flowers. There's a lot more to the plot than that, but this is one of those games where telling too much kills a few key plot twists. Despite a few visual bumps in the code, the game both looks and plays great on the handheld and overall, it's a hellish ride well worth taking... provided you don't mind the “B” movie silliness some of the dialog provides.

In the game, things go from bad to worse at Fallcreek University after those strange black flowers all the crazy kids have been experimenting with (they were making tea with them? Really?) suddenly burst to life, transforming nearly the entire student body into some rather gnarly-looking, body-chomping monsters. Of course, this happens at the big school dance par-tay, which is where your first pair of meddling kids end up after a very creepy, effective (and thankfully, brief) opening tutorial that teaches basic movement and combat options. By the way, don't obsess much the sometimes blurry graphics in this early stage - it's an intentional effect that clears up when you find and guzzle that first energy drink.

You'll end up controlling six teens in total, sometimes a single character, often in pairs for the bulk of the adventure. Sometimes the game decides who you'll play as while other times it's up to you to pick from who's available. In either case, there are adventure game elements to tackle such as puzzle solving, lock picking, crate pushing and a few other talents. Each character has a specific skill, so you'll need to do a bit of trial and error (read their bios so you know who can do what) as well as some backtracking should you choose the wrong guy or gal for the job. There's a nicely designed mix of linear maps along with with lengthy, creature-packed sections that contain multiple pathways or in the case of buildings, a few different floors to explore and survive.

Movement is pretty fluid and the controls are intuitive, so no matter if you're a genre fan or not, the game is quite easy to hop into. When playing alone, the AI is generally very sharp, drawing weapons and aiming when and where you do. A tap of the triangle button swaps characters, which becomes important in areas where timing is key, such as places where you'll need to use one character to pull another up before they're killed by a fast-moving monster or monsters. Teamwork is also key in sequences where one character needs to operate one device while the second character, separated by some distance needs to operate or interact with another object.

Usually, flicking a switch or completing a puzzle will bring forth monsters, but you'll often get the same result from entering a new area for the first time. I loved the smashing through walls bit one pair of particularly hideous brutes hits you with in one early area as this pretty much tells you things are going to get quite unpredictable as the game goes on. They most certainly do as the creatures get weirder and the plot does its thing. However, some of the more shocking twists are a wee bit too telegraphed for their own good (i.e., you can see them coming a mile away). Still, it's great to just play along, enjoy the ride and see if your guessing is correct and besides, what's a horror flick or horror game without the occasional cliché moment or two?

One very minor quibble I had with the PSP controls is thanks to no second analog stick, precision turning and aiming up or down at creatures needs to be done with the D-Pad. It's a bit odd at first, but you'll get used to it after a very short bit of practice. Thankfully, the auto-follow camera system is well up to the task, keeping up with your targeting and turning the camera slightly to moderately as you turn corners, walk or run through the different locations. In combat, you'll be happy to have an AI partner who can hold his or her own, but monitoring the health of both teens is crucial. Should one partner die, it's an instant Game Over and a trip back to your last save. You notice more harm happening with melee than ranged weapons, so keep this in mind.

Speaking of saves, the save system has been wisely revamped for the PSP to make things a lot more bearable during tough stretches where death can come from any direction. In the console versions, those black save flowers vanished right after you used them, meaning you had to slog through some annoyingly treacherous areas with no chance to retry a different strategy if you died. Here, you can reuse the majority of those flowers as many times as you wish with multiple save slots on a Memory Stick Duo. Despite this, the game can still be brutal at times, thanks to the longer map areas and aforementioned fast-moving monsters. Combined with a lack of ammo and healing items in some areas, things can get grim until you realize that creatures always spawn in the same locations, so you just need to eradicate them as quickly as possible while keeping both your characters healthy.

Energy drinks and health kits are your standard means of healing injuries, but early on, you run into a bald doctor-type that gives you a syringe you'll need to extract "serum" from the hearts of monsters you've slain. From a medical perspective, that's all kinds of wrong. Nevertheless, it works in the case of this game which has a number of eyebrow-raising scientific corkers threaded into its storyline. Again, in a "B" movie way, it's all good, but if you're one of those folks who applies arbitrary rules of reality to your video games, you'll be scratching your head and/or laughing during some of the middle and later parts of the game.

Speaking of laughter, I know Hydravision was going for a teen horror vibe, but the scripting as well as some of the voice acting often tends to be a bit too goofy for its own good. Some of the dialog as spoken comes off as unintentionally hilarious, but then again, the game never takes itself so seriously that any line really seems out of place. I remember laughing myself off the couch while playing the PS2 version during one cut scene when a new character arrives in front of the doomed dance hall (where a couple of bloody, half-chewed corpses are lying around) and says (in by far, the understatement of the game): "Hey, your party sucks, dude!" Seeing the same scene on the PSP version still cracks me up and the game has a few more lines like that to keep you smiling from time to time.

On the presentation side of things, the game looks excellent on the PSP. Hydrovision really packed in lots of detail into the characters, the different environments are unique, heavy with detail (including destructible or movable objects) and look as realistic as possible. I love the fact that you can read signs right off walls or text off some items you'll find in the wild. As great as the graphics are, the CG cinemas could have used a bit of beefing up from the original version. At first glance, they look OK, but watching them over and over will show a few odd animations here, a weird-looking face or body part there... and that's on the playable characters!

There's also some polygon glitching here and there where you can see inside your AI companion or certain objects close to walls when the camera moves a certain way. Nevertheless, the texture work is great and the different lighting effects are perfectly executed. Picky players will note that the characters don't cast true shadows, but this is a really minor issue considering how much work went into bringing the visuals over intact from the PS2. My final problem with the game was the fact that the electrical weapons mysteriously run off the same fast-draining battery, which is a cheap way of adding extra suspense (and one way of keeping you from abusing the awesome stun gun/chainsaw combo, of course). Anyway, seeing how well this port turned out makes me hope this extremely talented developer has a PS3 or 360 dev kit somewhere in their offices...

Sound design is pretty solid throughout with lots of unsettling ambient noises, monsters that make their presence known in each area (sometimes before you get to see them) and the aforementioned voice actors. Thinking about the writing again, I think the issue is more of a language barrier (Hydrovision is based in France) than the writing being less than sensational. Some of the character bios and script could have used a bit of polishing from a good horror writer just to clean up a few things, but again, as long as you enjoy the game for what it is, you'll have no trouble with most of what you'll hear. As you play through new areas, you'll unlock cinemas and nice concept art that can be accessed in the Bonus section of the options screen. You can also listen to the soundtrack as well and it's definitely worth popping in a pair of ear buds for.

As for the fear factor, the game settles in for the long haul with mostly a mix of "jump-out" shocks using darkness and each new environment to excellent effect. Naturally, that small menagerie of creatures lurking, leaping and crawling around can kill your team of two in a few swipes or can whittle your health away in no time if you're careless. There's nice chunk of M-rated blood and gore on display as well as bit of rough language, so nope, this one isn't for the kids. There are a number of psychological horror effects added in spots (the tutorial for example, works really well at throwing you for a loop), but the game really isn't a Silent Hill type of complete freak-out, nor a straight Resident Evil clone. It manages to take ideas from both series and add more than welcome elements to the genre without coming off as too arty for its own good. In other words, it's a great PSP game for horror genre fans looking to take their scares on the road. And if a friend tags along with his or her PSP and a copy of the game, it's all the better.

Interestingly enough, I hear that Hydrovision is working on a third Obscure game, which suits me just fine if it keeps the co-op and has an even darker script with less campy stuff. If it looks as good as or better than what's here and can deliver even more of what makes this one work so well, I'd say that Playlogic might have the portable horror genre covered on the PSP until someone else cooks up a better game.

(The screenshot gallery can be found here)

Friday, September 25, 2009

Now Shipping: Twice the Horror (or Obscure, Meet Dead Space)...

Two horror-themed titles have shipped for next week's big release hoedown doozy of a game avalanche. There are also a ton of cool games in other different genres coming as well next Tuesday (and onward), so here's a quick heads-up for you on some of what I'm looking forward to:

Dead Space Extraction (Wii) and Obscure: the Aftermath (PSP) are headed to retail on September 29th (as are Valhalla Knights: Eldar Saga (Wii) and a bunch of other stuff I'll post once I find time to compile the listing). Anyway, here's a bit more on both titles (and a nice trailer for the Obscure sequel):




Playlogic Entertainment announced today that Obscure: The Aftermath for PSP® (PlayStation®Portable) System will ship to retail stores nationwide on September 29, 2009. The survival-horror videogame will also be available for PSP®go System on October 1, 2009, shortly after the launch of the new hardware.

As the sequel to Obscure, Obscure: The Aftermath chronicles the survivors from Leafmore High, now enrolled at Fallcreek University where the unsuspecting student body has a new addiction – strange black flowers that have suddenly sprung up all over campus. As the students begin experimenting with the substance they realize there is more to these flowers than anyone could have ever expected, turning their bad trips into a horrible reality.

In addition to the unique story-driven gameplay, Obscure: The Aftermath features blood-splattered imagery, dimly lit hallways, a wide variety of weaponry and demonic monsters. It also has a 2-player cooperative action option, and a hauntingly beautiful soundtrack performed by the Boston String Quartet and the Paris Opera Children's Choir.

Delivering an intense survival-horror experience, Obscure: The Aftermath is rated “M” for Mature by the ESRB and will be available for PSP® and PSP®go System. Developed by Hydravision Entertainment, Obscure: The Aftermath will retail for $29.99.

As for DS:E...


Visceral Games™, announced today that Dead Space™ Extraction has shipped to retail in Europe and will be shipping in North America on September 29th. Designed exclusively for the Wii™, Dead Space Extraction is the first title to ship under Visceral Games’ new studio name. Dead Space Extraction is the prequel to last year’s critical darling Dead Space, winner of over 70 international critics awards and widely recognized for evolving the action horror genre. Dead Space Extraction is already following in its predecessor’s footsteps, earning a perfect “5-out-of-5” stars from GamePro, whose review said that “Extraction is one hell of a ride… well paced and directed; the story is strong and the gun fights are satisfying.”

Dead Space Extraction has been such a rewarding project for many different reasons,” said Steve Papoutsis, Executive Producer on Dead Space Extraction. “We have successfully brought Dead Space’s trademark action horror experience to a new platform while maintaining our studio’s high standards for quality and polish. Dead Space Extraction will be one of the defining action horror games for the Wii.”

Telling the story of four space colonists trying to escape a mysterious infection, Dead Space Extraction explores the origins of the necromorph invasion that threatens humanity and the universe. At the center of this group is Lexine, an important new heroine being introduced for the first time to the Dead Space storyline. As the crew continues to fight for their lives, it becomes clear that protecting her is their only hope for survival. Luckily, players are armed with an arsenal of weaponry, an easy-to-use control system built from the ground up for the Wii, and can even recruit a friend to play cooperatively, a first for the Dead Space franchise.

Developed at Visceral Games, Dead Space Extraction is rated M for Mature by the ESRB with descriptors of Blood and Gore, Intense Violence and Strong Language and 18+ for PEGI. Dead Space Extraction will be available for MSRP $49.99 on the Wii.

Thursday, September 17, 2009

Obscure: The Aftermath Hands-On


Way back in 2004, a scary little survival horror/adventure game called Obscure crept onto the PlayStation 2, Xbox and PC, receiving mixed reviews before disappearing from the scene and becoming something of an eBay collectible. The game still sold in well enough numbers that a sequel, Obscure: The Aftermath (or Obscure II, depending on where you're reading this) was released in 2007 for the PS2 and Wii. Thanks to Playlogic and developer Hydrovision, that sequel is headed for the PSP on September 29 and thanks to their PR department, I'm writing up this hands-on of a preview build. Featuring disturbingly detailed visuals, plenty of "teen slasher flick" ambiance and wireless drop-in/drop out co-op play, this is one game horror fans looking for a wild ride won't want to miss.

No previous experience with the first game is needed to understand the plot, as the game takes place two years after the events in the original and things get rolling pretty quickly. There's a college campus overrun by those deadly black flowers from the first game, a bunch of really dopey students that decide to use said flowers as a party drug (always a smart thing, no?) and a handful of playable characters that set out to put an end to the menace once and for all. Granted, they don't intend to at first; the game actually starts out with a pair actually ingesting some of the black flower "tea" and going into a brief, trippy playable tutorial sequence that packs in a bunch of different scare tactics while it lasts.

Both the original Obscure and the sequel use fully 3D environments rather than pre-rendered backdrops, so expect certain objects in each area to be either destructible or otherwise interactive. Some bigger monsters can actually smash through walls to get at you, which makes for a few "jump out" scares when you least expect it. Creatures come in a few different varieties, from mutated humans to annoying ankle-biters that will have you swinging like mad at the ground whenever they show up. There are a few other nasties to deal with, but these come later in the game along with a few plot twists that are sure to keep you on your toes.

If you've previously played the game on the PS2 or Wii, you'll appreciate the exploration and adventure game elements mixed in with the survival horror action sequences. You'll also appreciate the game not being as dark as the console versions, thanks to the PSP's brightness settings. The game starts you out controlling a pair of teens with a second pair popping up a short time thereafter and third pair not too long after that. Controls are fluid with switching to your partner a tap of the Triangle button away. You'll need to swap out characters and mix up pairs of traveling partners as each of the teens has a special skill required to solve particular puzzles, reach new areas and the like. The biggest (and most welcome) change here is the save system. in the PS2 and Wii versions, save points vanished when used, forcing you to go long stretches through dangerous territory before you found a new save point. Now, save points can be reused as many times as you like.

In terms of combat, there are a wide range of melee weapons here as well as a smaller variety of firearms. As the AI tends to blast away at monsters when armed with a gun, equipping your partner with a bat or other melee weapon makes sense until you get to a boss battle or stock up enough ammo for them to use on other creatures. One thing that's really cool is the gun aiming system that uses the D-Pad in conjunction with the Right trigger for precision aiming. It's slightly tricky at first, but once you get used to it, ceiling, wall or floor critters become less of a pain to deal with. As in the first game, however, you can shoot or beat your AI or real-life buddy to death if you're careless and nope, friendly fire can't be turned off. This lends encounters a bit more realism and forces you to not spaz out on the action button when there are monsters to kill.

Graphically, the game impresses immediately with detailed character models, cluttered background with readable signs and other elements that add a solid sense of realism to things. Lighting effects are also well implemented, particularly where flashlight use is concerned. In the creepier locations where monster encounters are high, you'll find yourself going from walking slowly to running like hell when things get too tense. That Mature rating isn't for show, as the game isn't shy about showing plenty of gore. Half-chewed headless bodies or corpses in various states of damage are par for the course and some areas where bloodstains lead to closed doors or other areas will make you think twice about venturing forward... until you realize it's your only movement option. Just make sure you're healed up and ammo is locked and loaded is all I'll say.

Sound effects are quite well done, and an excellent score performed mostly by the Boston String Quartet and Paris Opera's Children's Choir mixes in unsettling tunes with driving action pieces. The voice acting mixes in serious and campy elements and like any teen slasher flick, it's hit or miss, but it all fits the game's tone perfectly. You might not like all the characters you get to play as, but keeping them alive is of prime importance if you want to make it to the ending.

Co-op wasn't test-able in this build (you'll need two copies of the game and two PSP's for this), but if the original is any indication, it should work very smoothly. Hell, i had more fun with the AI and co-op in both Obscure games that I did with the co-op in Resident Evil 5 and that's saying a lot. Anyway, September 29, 2009 is the release date and if you're a horror loving PSP owner, this one has your name written all over it. As a big genre fan, I can safely say this one looks like a hit on the PSP - all Playlogic needs to do is get the rights to publish the first game and perhaps get those mega-talented folks at Hydrovision to cook up a third game in the franchise and I'll be an even happier guy.