Showing posts with label Visceral Games. Show all posts
Showing posts with label Visceral Games. Show all posts

Wednesday, January 19, 2011

"Your Mom Hates Dead Space 2" TV Spot Is Just Plain Right And Wrong Simultaneously



Well.. it IS kind of funny and yes, I actually saw a non-gaming journalist have a similar reaction to the multiplayer mode while I was playing it at the last Sony event I attended (he's not into "scary stuff"). So, on THAT front, it's a brilliant ad.

On the other hand (Devil's Advocate cap on), I can see this ad being used by the anti-gaming crowd that thinks EA is clearly targeting children under 18 with Dead Space 2 and any other M-rated games they publish, which may force EA to deal with "news" outlets merely looking to rake them over the coals unfairly (and once again, if you remember the stupid controversy around Mass Effect two years ago). These folks have less of a sense of humor than a jar of pickles (and about eight times as much vinegar in their veins), so giving them this "gift" as more anti-game ammo might backfire a little too much. So, on THAT front, the ad is a giant "WTF were they thinking?"

Thoughts?

Either way, the game will sell, as there's not really such a thing as "bad" publicity these days...

Sunday, December 19, 2010

Dead Space 2 Multiplayer Hands-On: A Visceral Experience, Indeed


As if the thrills, chills and very bloody spills of Issac Clarke's upcoming single player adventures in The Sprawl weren't enough, Visceral Games is tweaking Dead Space 2 with a rather interesting multiplayer component that can be somewhat accurately described as tactical run & gun meets Left 4 Dead. I'll admit to being initially skeptical that any sort of online multiplayer modes added to this decidedly story-driven horror action franchise would be nothing more than another excuse for loudmouthed losers to run around shooting each other in the head while yelling all sorts of M-rated insults. However, I'm indeed thankful to report that I was proven dead wrong.

At Sony's Holiday 2010 event last week, I got to go a few rounds with the multiplayer demo and was very impressed by the experience. What's here is fun, fast, frantic and frequently freakish, thanks to the back and forth player swapping that takes place during matches.

Monday, October 11, 2010

EA Fires Up Dead Space Ignition For Free (sort of...)

So, does EA love you or what? The good thing about the prequel (Dead Space Ignition) in my book is it's a multi-platform download. No Dead Rising Case Zero stuff here, folks. Er, then again... PS3 owners are getting their hands on an HD remake of Dead Space Extraction, as part of Dead Space 2 Limited Edition (or on PSN as DLC) but heck, you really don't want to play that game hands-free anyway, right? Press release below, by the way...

Thursday, October 7, 2010

Dead Space Extraction (PS3) Hands-On

At EA's well-packed Naughty or Nice event, I finally got to play a small chunk of the PS3 version of Dead Space Extraction, last year's Wii rail shooter (and one of the best looking games for Nintendo's console to date) headed to PS3 owners as part of Dead Space 2: Limited Edition. Visceral Games along with super-talented developer Eurocom (Goldeneye 007) have done an excellent job porting over their game to Sony's console, adding Playstation Move support and effective Dolby Surround sound to go along with the higher resolution visuals. In case you haven't played Extraction previously, all you need to know is that it's the prequel to the original Dead Space and features a compelling story, some intriguing characters and fast-paced gameplay that's packed full of Necromorphs coming at you from every conceivable direction.

Monday, August 23, 2010

Gallery Update: Dead Space 2

Four lovely new Gamescom screens from EA and Visceral's upcoming sci-fi/horror smash. Issac is back and he's got a bunch of new "friends" that all want to play not so nicely. These shots are tame compared to the jump under your seat scary demo build, but hey - this means I can run them here and not get shot at by the ESRB... enjoy!



Sunday, July 25, 2010

Preview: Dead Space 2 Hands-On

"Disturbingly spectacular" were the first two things I thought of upon seeing Dead Space 2 in action and after playing through the demo build, let's just say that Visceral Games is going to be responsible for a lot of wet couches and floors when the game finally ships early next year. The demo was both fantastic to look at and great, challenging fun that had the small area always packed with editor-types crowded around watching other play as they waited their turn. As great as the original was, Visceral is going all out to insure that the sequel is even more cinematic without pulling players out of the action.

Tuesday, June 8, 2010

Get A Little Bit Of Dead Space 2 In Your Inbox...


EA's Dead Space Community is offering up a chance for members to get an early peek at the sequel to the great sci-fi/horror hybrid. Just click on over to the game's official site, sign up if you haven't already and watch your inbox until June 14, when you'll get a nice little email with a slice of exclusive DS2 community-only footage enclosed. Simple, huh?

Yeah, an actual demo code or demo disc would be even better at some point in the near future (note to EA: hint, hint...), but you can't argue with the free part, right?

Tuesday, October 6, 2009

Review: Dead Space Extraction


Platform: Nintendo Wii

Developer: Eurocom


Publisher: EA


# of Players: 1 - 2


ESRB Rating: M (Mature)


Official Site


Score: A


In case you're staring at that cover art and wondering (raised eyebrow and all), Dead Space Extraction works brilliantly on the Wii as both a solid horror game as well as a technical showpiece for Visceral Games and Eurocom. This "guided FPS experience" as it's been dubbed manages to be scary as hell, spectacular to look and absolutely nails it in terms of the aural assault. In terms of story, the game dishes up an excellent prequel to the events in the PS3/360/PC horror hit Dead Space packed with some great emotional moments that make the original game's plot all the more poignant. Of course, if you don't have a PS3 or 360 and your PC can't run Dead Space, all of this may mean nothing. However, what's here is certainly solid enough that I could see a few formerly Wii-only gamers eyeballing a new console just to catch up on the first game's descent into sci-fi themed fear.

In Extraction, you play as different members of a four-person team trying to escape a Necromorph-invaded mining colony, Aegis VII after a group of miners uncover an alien marker and (in true horror move fashion) activate the relic. Things go from bad to a hell of a lot worse in short order and the game does a magnificent job of showing you the results throughout. The escapees are simply trying to survive, reach the ISG Ishimura and get off-planet, but as those of you who've played Dead Space know, things didn't turn out as planned. Not all your party members will make it through the entire game in one piece, but that's the extent of the spoilers I'm giving.

In terms of variety, expect to see enemies from the original game and at least one new (and frightening) freakish creature that needs to be seen to be believed. Motion controls are excellently done, accurate and about as good as it gets for a rail shooter. While I wish the reticule size was adjustable, I'm gathering Eurocom made it large as a concession to Wii owners without HDTV's or those not used to this style of game. It's not too terrible unless you get a few Necromorphs you're trying to dismember from long distances. Most weapons have great stopping (and chopping) power, but only your Rivet Gun has infinite ammo. You'll need to gather up stock for the other weapons by careful observation and shooting destructible objects, which along with the level completion tallies and rewards system, adds a nice arcade-like feel to the game.

Drop in co-op is supported and welcome, as things can get quite hectic as the game drops in stages where enemies come at you at a near constant pace. While most of the Necromorphs are slow and steady, you'll run across a few faster ones here and there. Distance plays a factor even with a pack of slower baddies, as the camera automatically controls movement and speed during each stage. Stasis and Kinesis are also part of gameplay, allowing you to solve minor puzzles grab pickups and assist in taking out Necromorphs. Probably as another concession to Wii owners, these powers are quite easy to abuse if you like, but you can also get through much of the game without them if you're fearless (and don't mind dying a few too many times when you're overwhelmed).

In yet another really great touch, you'll come across log files, some of which are the same ones from Dead Space. this sort of continuity is not only important to those players who've already read them in that game, they also spell things out for the newbies. Some folks may not like this repetition, but again, not EVERY gamer has multiple consoles for any number of reasons. Kudos to the developers for thinking this one through to that extent. While ten missions may not sound like a lot, it's an intense ride that lasts roughly 10-12 hours or so the first time through and you unlock Challenge missions that add greatly to the replay value.

As far as the presentation goes, it's stellar. DSE is right now, the best looking game on the Wii in my opinion. Eurocom has managed to make the familiar locations from Dead Space look exactly as they do here with only some detail loss that doesn't affect the "wow" factor. If you've played the original. you may find yourself replaying just to compare notes. If you haven't played it because you only own a Wii, again, you'll be eyeballing that piggy bank and considering a purchase or at least bugging a PS3 or 360-owning pal and asking if you can drop by to check out the original. Sound effects, voice acting and music are just brilliant, all adding to the immersion factor and bringing the scares right into your bones straight from your TV's speakers.

As to the gore quotient, the game earns its M-rating, that's for sure. Blasting extremities off Necromorph is as nasty as it is in the HD versions and the game pulls not a punch in terms of showing some pretty grisly stuff in other areas. It's not "gratuitous" at all and the yuck factor fits the game's tone perfectly. You're seeing just what you'd see if you were put in such a horrific situation (which makes me want to NOT visit an alien-infected space mining complex or creepy spaceship anytime soon in this life or the next). Just keep the younger kids away (or anyone who scares too easily) and it's all good. As I noted in my preview, EA, Vicseral and Eurocom are showing that the Wii is indeed a great system for "core" gamers who really, really need to give it a chance.

Nevertheless, my sole complaint about the game is why it's a Wii exclusive in the first place. Sure, I "get" the technical challenge and the need for a great genre game on a console stereotyped too early in its lifespan by many who should know better. However, in a weird way, sticking Extraction on the Wii will tick off certain types of gamers and definitely tick off those who didn't intend to buy a Wii at all. If the game were terrible (as some of those folks probably expected), it would be easy to not recommend a purchase and bash the game for what it failed at while offering constructive criticism on how it could have been made better. But, Dead Space Extraction is not only superbly scary and one of the best Wii games of 2009, it's a game that demands to be played because it shows how a combination of simplicity and complexity can indeed mesh near-perfectly to form a truly memorable (and terrifying) game experience.

Tuesday, September 29, 2009

Today: Live Dead Space Extraction Demo/Dev Commentary/Q & A!


How's this for fan service? Just in time for today's launch of the Wii-exclusive Dead Space Extraction, Visceral Games is hosting an hour-long live webcast featuring gameplay demos of the cinematic sci-fi horror/action hybrid along with a Q & A session with members of the game's development team that you (yes, you) can be a part of. The fun begins at 12 noon, PST (that's 3pm Eastern Time if you're in New York), so click away on that link above and enjoy the show.

We'll have a review of Dead Space Extraction after our review copy arrives.

Friday, September 25, 2009

Now Shipping: Twice the Horror (or Obscure, Meet Dead Space)...

Two horror-themed titles have shipped for next week's big release hoedown doozy of a game avalanche. There are also a ton of cool games in other different genres coming as well next Tuesday (and onward), so here's a quick heads-up for you on some of what I'm looking forward to:

Dead Space Extraction (Wii) and Obscure: the Aftermath (PSP) are headed to retail on September 29th (as are Valhalla Knights: Eldar Saga (Wii) and a bunch of other stuff I'll post once I find time to compile the listing). Anyway, here's a bit more on both titles (and a nice trailer for the Obscure sequel):




Playlogic Entertainment announced today that Obscure: The Aftermath for PSP® (PlayStation®Portable) System will ship to retail stores nationwide on September 29, 2009. The survival-horror videogame will also be available for PSP®go System on October 1, 2009, shortly after the launch of the new hardware.

As the sequel to Obscure, Obscure: The Aftermath chronicles the survivors from Leafmore High, now enrolled at Fallcreek University where the unsuspecting student body has a new addiction – strange black flowers that have suddenly sprung up all over campus. As the students begin experimenting with the substance they realize there is more to these flowers than anyone could have ever expected, turning their bad trips into a horrible reality.

In addition to the unique story-driven gameplay, Obscure: The Aftermath features blood-splattered imagery, dimly lit hallways, a wide variety of weaponry and demonic monsters. It also has a 2-player cooperative action option, and a hauntingly beautiful soundtrack performed by the Boston String Quartet and the Paris Opera Children's Choir.

Delivering an intense survival-horror experience, Obscure: The Aftermath is rated “M” for Mature by the ESRB and will be available for PSP® and PSP®go System. Developed by Hydravision Entertainment, Obscure: The Aftermath will retail for $29.99.

As for DS:E...


Visceral Games™, announced today that Dead Space™ Extraction has shipped to retail in Europe and will be shipping in North America on September 29th. Designed exclusively for the Wii™, Dead Space Extraction is the first title to ship under Visceral Games’ new studio name. Dead Space Extraction is the prequel to last year’s critical darling Dead Space, winner of over 70 international critics awards and widely recognized for evolving the action horror genre. Dead Space Extraction is already following in its predecessor’s footsteps, earning a perfect “5-out-of-5” stars from GamePro, whose review said that “Extraction is one hell of a ride… well paced and directed; the story is strong and the gun fights are satisfying.”

Dead Space Extraction has been such a rewarding project for many different reasons,” said Steve Papoutsis, Executive Producer on Dead Space Extraction. “We have successfully brought Dead Space’s trademark action horror experience to a new platform while maintaining our studio’s high standards for quality and polish. Dead Space Extraction will be one of the defining action horror games for the Wii.”

Telling the story of four space colonists trying to escape a mysterious infection, Dead Space Extraction explores the origins of the necromorph invasion that threatens humanity and the universe. At the center of this group is Lexine, an important new heroine being introduced for the first time to the Dead Space storyline. As the crew continues to fight for their lives, it becomes clear that protecting her is their only hope for survival. Luckily, players are armed with an arsenal of weaponry, an easy-to-use control system built from the ground up for the Wii, and can even recruit a friend to play cooperatively, a first for the Dead Space franchise.

Developed at Visceral Games, Dead Space Extraction is rated M for Mature by the ESRB with descriptors of Blood and Gore, Intense Violence and Strong Language and 18+ for PEGI. Dead Space Extraction will be available for MSRP $49.99 on the Wii.

Tuesday, September 22, 2009

Preview: Dead Space Extraction - Bringing Cinematic Sci-Fi/Horror to the Wii



Visceral Games in on a two-part mission with its upcoming Dead Space Extraction and it's an important one. The first part is done: they've gone and created a great-looking, dynamically frightening console game designed to scare you right under the couch (while also laying the groundwork for future Dead Space titles). The second part is a bit tricky, meaning it's all up to YOU to assist by buying the game and experiencing all that hard work put into the project for yourself.

I had the great opportunity to sit in on a live (and informative) Q & A session with a few members of the dev team, who all spoke passionately about the game while dropping a few interesting facts about developing it as a Wii exclusive.

Visceral's Steve Papoutsis (Executive Producer), Wright Bagwell (Creative Director), John Calhoun (Senior Designer), Jonathan Hackett (Art Lead / Direction), Shereif Fattouh (Associate Producer) were all on hand and during the discussion it was clear that with DSE, they're adding to what they hope could turn into a long-running sci-fi/horror anthology of sorts. We found out that the Dead Space time line stretches some 200 years, so there's a rich backstory that will allow Visceral (as well other development teams) to create many new adventures in the game universe. In case you didn't know yet, DSE also ties into the first game, the animated feature and comic books, so fans of those works will be more than pleased at what's coming.

Visceral's Steve Papoutsis calls the game a "guided FPS experience" with a twist. Instead of one path through the adventure, the game allows for multiple story branches and different items and weapons upgrades to find based on which direction players decide to go at certain junctions. As you're always pushed forward in a (very cinematic fashion, mind you), reaching the end of the game doesn't mean your game is over at all. It was also explained that Extraction's unique gameplay mechanics were created ground up for the console. The game retains the core experience of Dead Space: horror, pacing, and strategic dismemberment while bringing everything to life using the Wii's intuitive controls. In terms of pacing, scripted paths lets the developer dictate the game's pacing as well as the different types of scare moments.

While Issac Clarke, Dead Space's lead character isn't in DSE, ill-fated main squeeze Nicole Brennan is part of the game's storyline. John Calhoun noted that this prequel takes place three weeks before the events in Dead Space and while we don't see exactly what happens to Nicole, players will get to see her as a person pre-infection. Additionally, her story jump starts the whole Dead Space saga (which makes it in a way, equally as important than the first game). According to Calhoun, the plot holds quite a few surprises for fans of the first game. There will be all-new Necromorphs as well as the return of some found in the original. Players will also see areas from the USG Ishimura in different states than in Dead Space, including some rooms that will be affected by their actions in Extraction.

In terms of the technical aspects of working with the Wii hardware, I knew it was a non-issue as it's hard to find a good developer that doesn't realize a system's limitations before they set out to work on such a large project. Nevertheless, the question was asked by one of the other editors, and it got quite an answer. From a graphics standpoint, Visceral was able to do everything they wanted artistically and more including a number of really interesting things with the hardware. Everything from hand-animating the game camera in order to immerse players more deeply into the movement to adding multiple paths mentioned above through the game to increase replay value. Content-wise, the game doesn't hold back at all from the gore found in the PS3 and 360 original. The point was made a few times that "This IS a Dead Space game - nothing has been dialed back... This is a visceral experience, definitely a mature game," which seemed to quiet a skeptic or two on the line.

It was also noted that from the beginning the game was always going to be a "cinematic FPS". The team discussed bringing over controls from original Dead Space and translating them to first-person, but as the Wii allows for light gun style aiming, it felt a lot more interesting to use the motion controls completely rather than simply bringing over a traditional FPS or third-person action/shooter experience. As the game was developed before the advent of Wii Motion Plus, it neither uses nor needs the extra assist the add on provides more recent Wii releases. Camerawork and the overall tone of DSE was inspired by movies such as The Blair Witch Project (like it or hate it, it's one effective chunk o' fright when it works) and we were told that "not every one of the characters may survive the game," something that will definitely add a load of suspense to things as players try to survive.

In addition to a long single-player campaign (that should take about 10-12 hours to complete the first time out), there's a drop-in/drop-out co-op function that lets two players jump off the couch in tandem. A question was asked if this mode would make the game too "easy" or something like that and I almost fell off my chair. The idea of co-op ties into the story of multiple persons trying to escape the same intensely horrific situation. Two players may have more firepower, but the cinematic nature of the game just means there's also two more players for Necromorphs to kill, if both get too freaked out during an intense boss fight, for example. I'm not sure how the game will handle any potential scripted deaths of its playable characters in co-op play, but that's what a review is for, right?

One of the more bizarre rumors about Wii development is that Nintendo wants to keep the Wii strictly a family-themed games console and actually dictates what developers can or can't put in their M-rated games (despite mature-themed games NOT being targeted toward the family audience). Unfortunately, some games journalists have fallen for this rumor hook, line and sinker and it taints the quality of some Wii coverage I've seen and read. As noted at this year's E3 and a few other places, Nintendo absolutely wants "hardcore" players as part of its user base. Therefore, games such as DSE are important milestones for the company as it tries to show it can reach every type of gamer out there. As I've mentioned elsewhere, the reason for so many more "casual" Wii games on store shelves is the simple mathematics. The "hardcore" gamer is still only a small percentage of the console's user base and while you guys WILL see more games geared toward your tastes, business sense says Nintendo needs to keep the majority of users happy as well.

Once you play them or see them in action, it's clear that "M"-rated horror games such as Dead Space Extraction, Cursed Mountain, Silent Hill: Shattered Memories, Ju-on: The Grudge, Resident Evil: The Darkside Chronicles and others aren't aimed at the Wii Fit or "granny games" set at all. They're each created from the ground up to take advantage of the hardware and controller and should be respected for what they add to the console's library (and to the history of motion-controlled games as well). Personally, I can't wait to play (and review) Dead Space Extraction fairly from the point of someone who "gets" what a developer is trying to do not just with the hardware, but with the story they're intending to scare the crap out of you with (and multiple times at that).

Dead Space Extraction will be in stores on September 29, 2009 - i'll be back with a full review around then - stay tuned.

Thursday, September 3, 2009

Dead Space Extraction Goes Gold

EA has announced that Dead Space Extraction for the Wii has gone gold and should be in stores on September 29, 2009. Also announced was a nice bonus: pre-ordering the game at selected retailers will give gamers access to four of the game's ten challenge modes for solo or co-op play. The Wii exclusive game is a prequel to the events of last year's sci-fi/horror action hit on the PS3 and Xbox 360, Dead Space and was developed by Visceral Games.


Unlike the third-person free movement found in the original Dead Space, Dead Space Extraction takes a first-person point & shoot approach to its alien encounters, which should give the action a suitably arcade-like yet highly cinematic approach as the pacing and scares are doled out during the adventure. As a fan of the first game, I'm definitely interested in seeing how this one plays out. If anything, I'll be playing from halfway under the couch once the scares start coming from all sides...

Here are a few screens and concept a images from the game:


Dead Space Extraction is rated M (Mature) by the ESRB and will retail for $49.99 - Back with more updates as they come in...