Showing posts with label Xbox Live Marketplace. Show all posts
Showing posts with label Xbox Live Marketplace. Show all posts

Saturday, December 18, 2010

Review: Earth Defense Force 2017


Platform: Xbox 360

Developer: Sandlot


Publisher: D3Publisher of America


# of Players: 1 - 2


ESRB Rating: T (Teen)


Official Site


Score: B+


One of those "cult classics" that, three years after its US release is still a hell of a lot more fun than certain bigger budgeted (and bigger hyped) games, Earth Defense Force 2017 is finally back on the Xbox 360, this time as a download only Games on Demand release. Whether you missed out on it the first time back in 2007 or you're replacing that copy you sold off on ebay, 2017 is still an absolute blast to play, mixing in dozens of hours of non-stop hardcore action with couch co-op and a grand, campy "B" movie aesthetic that permeates the game from start to finish. Sure, there's no online play, the character and vehicle controls are a tad quirky and the game isn't exactly "state of the art" in terms of presentation. On the other hand, the old school gameplay coupled with some truly and terrifyingly challenging levels go a long way in proving pure fun trumps innovation any damn day of the week. That twenty bucks might seem like a "premium" price for a game in these days of too many indie games going for a buck or few on XBLA, but trust me, you're getting easily three to four times that value in gameplay length alone.

Friday, December 10, 2010

Bastion Trailer: Supergiant Is One More Indie Dev To Watch...



Supergiant Games' upcoming Bastion is the sort of game I'd pay good money for if it came in a boxed retail version. Sadly, like far too many indie games this generation, this gorgeous, innovative RPG looks as if it'll only see the light of day as a digital download. Sure, that's absolutely peachy for folks who can go that easy, breezy DLC route on PC and console formats, but some games (and particularly great-looking games such as this) should be available for the masses in as many (legal) forms as possible (grrrr, end of non-rant). Anyway, ogle the trailer above and keep a eye peeled for what's looking to be one of 2011's indie games. My radar is pointed in your general direction, Bastion... don't let me down!

(Great, now I'm talking to as yet unreleased indie games...where's my medicine?!)

Wednesday, December 8, 2010

Review: Epic Dungeon


Platform: Xbox 360

Developer: Eyehook Games

Publisher: Microsoft

# of Players: 1

ESRB Rating: None

Official Site

Score: A+


In this year of huge-budgeted "Triple-A" releases that get massively hyped midnight launches, expensively overblown limited edition bundles and millions of juiced-up fans blowing each other away in online matches while ignoring the single-player aspect, Eyehook's brilliant (and brilliantly simple) Epic Dungeon crushes them all with its no-nonsense approach to challenge and pure fun. For a measly 80 Microsoft Points (one whole dollar!), you're getting a tough game with infinite replay value, a great "retro" look and overall, an absolute must-play for anyone who considers him or herself a true gamer. Easily worth twenty times its cost or more, don't let the cheap-ass price point fool you into thinking this is some play once and dump forever bit of fluff. A minor bug or two aside, nothing should stop you from finding out just how awesome and addictive this gem of a game is.

Tuesday, December 7, 2010

Earth Defense Force 2017 Now Available On Xbox Live (Finally!)


I was wondering when D3Publisher was going to answer the call of the wild ones who either sold off or traded their copies, missed out on Sandlot's superior sleeper or just want to play what all the fuss is about. Having played and beat the disc version to death and beyond a few years back, I'll re-review the downloadable version shortly and see if it's still as addictive as ever. in addition to the Xbox Live Games On Demand relaunch, D3 is looking to draw in fans old and new by reviving the EDF 2017 website.

Sadly, there's no news of a PS3 port of 2017 any time soon, but I'm hoping D3 has plans to introduce western gamers to the two previous games in the series in the form of the PAL versions of the game (Monster Attack and Global Defence Force). While PSN would be the best format for some EDF fans, I'm also hoping (memo to D3: DO this for the fans!) the games are added to the Earth Defense Force Insect Armageddon Blu-Ray disc for those who don't yet have PSN accounts. Hell, there's more than enough space on that format to fit the localized versions, that's for sure...


In case you haven't played EDF before, it's a fantastic chunk of run 'n gun arcade action that's surprisingly deep and incredibly long in terms of netting the game's small amount of achievements. 53 levels, completely destructible structures in the outdoor maps, split-screen co-op (no online play, sorry!) Over 150 weapons to collect and some of the toughest difficulty spikes (in solo play particularly) you'll ever see await those daring with twenty bucks in hand. Trust me, the experience is worth twice the price, folks...

Sunday, November 7, 2010

Review: Red Dead Redemption Undead Nightmare


Platform: PS3 (also on Xbox 360, PC)


Developer: Rockstar San Diego


Publisher: Rockstar Games


# of Players: 1 (online 2 - 4)


ESRB Rating: M (Mature)


Official Site


Score: A+


"Before we resume with a bang and boom...", let's just say that Red Dead Redemption Undead Nightmare is absolutely going to be the best ten bucks (or 800 Microsoft Points) you'll spend on any DLC this year. The zombie-packed expansion makes a great game even greater, packing in a decent amount of single-player content and some fun multiplayer action while transforming the familiar Old West setting into an undead filled wasteland that needs a bit of purification. If you've somehow managed to miss Red Dead Redemption, it's definitely a must-buy and this expansion makes it even more so.


Tuesday, October 26, 2010

Red Dead Redemption: Undead Nightmare Now Available via DLC - Retail Version Hits Next Month


Awesome. Not only is Red Dead Redemption: Undead Nightmare hitting PSN and Xbox Live to-day as DLC (for a measly ten bucks/800 Microsoft Points? That's an automatic BUY, hands-down, folks!), the M-rated zombie-packed single and multiplayer expansion is hitting retail next month as a standalone game disc with a ton of additional content non-broadband using gamers (or those who still haven't played the original game yet) will absolutely want.

Click below for the press release... unless of course, you're already playing the game.


Monday, October 18, 2010

Fallout: New Vegas DLC In The Works

Well, you knew it was coming, didn't you? Bethsoft goes and makes one of the biggest games of the year even bigger. Too bad my 360 is dead (yet another one at that, grrrr!), but methinks what Obsidian has crafted will keep me quite occupied until the PS3 gets its own DLC pack...

Press release below.

Sunday, October 10, 2010

Bonk: Brink of Extinction Hands-On

Hudson Soft's booth was pretty packed at this year's New York Comic Con thanks to a solid lineup of titles such as Lost In Shadow, Deca Sports Freedom and Bomberman Live Battlefest. But it was the return of Bonk that really sent me back to the future. Bonk: Brink of Extinction was on the floor and playable from start to finish and between the massive levels, awesomely funny classic game mechanics and nifty co-op gameplay, Hudson has a real winner here. Unlike many "retro" remakes, don't expect to see movement in the 3D plane or flashy CG movies between stages. What's here is pure side-scrolling bliss that's going to put an ear-to-ear grin on your face that won't leave for weeks.

Wednesday, September 22, 2010

Sega Launches Dreamcast Classics Over PSN, XBLA


Boom. That's all you need to know, folks.

OK, OK I'll toss in a few details...


Sonic Adventure NOW (and Crazy Taxi in November) available over PSN or Xbox Live are the first two games in Sega's re-master plan to capture the hearts and minds of gamers young and old while keeping that classic Sega flame alive and kicking amongst us hardcore Sega-philes out there. Sega is also promising even more titles are coming soon (yes!) and I'm definitely all for that. I'm gathering The new DC line will consist of Sega-produced titles only, so I'm hoping to see a few racers in the lineup (Daytona USA, Ferrari F355 Challenge) along with Sonic Adventure 2 and maybe even a RPG or two (Skies of Arcadia, anyone?)

Monday, August 30, 2010

Disney Interactive Announces Epic Mickey, TRON: Evolution Collector's Editions


With two of the most anticipated (and definitely two of my most anticipated) game releases this year, Disney Interactive Studios is definitely putting Disney Epic Mickey and TRON: Evolution fans on notice that they're in for some really cool collector's editions. There's also a cool TRON iPhone/iPod Touch app from Disney Mobile that's free and has a few fun features (that updated version of Tanks is pretty darn cool, by the way.

Click away below for press releases and nice photos. Now if only someone would get one of those fancy custom bike shop wizards to cook up a WORKING life-size Tron light cycle replica...

Clash of the Titans Weekly DLC Updates Listing


Fans of the Game Republic-developed recently released movie game Clash of the Titans can expand their hack 'n slash adventures with Perseus even further thanks to the new DLC Namco Bandai has started dropping onto PSN and Xbox LIVE as of a few days ago. Yes, this would have gone up on the 25th, however, my overzealous spam filter ate the press release and some other important mail. I happened to poke around in there looking for some lost stuff earlier today and well, here you go...

Monday, August 2, 2010

Review: LIMBO


Platform: Xbox 360

Developer: PLAYDEAD


Publisher: Xbox LIVE Marketplace

# of Players: 1

Rating: T (Teen)


Get It HERE


Score: A

I'm a grown man of a ripe middle age vintage, so a great deal of my childhood fears no longer cause me to feel any sort of trauma. These days I can laugh at folks who are still scared of minor things such as spiders, darkness, not so sturdy surfaces or even bear traps. Well, OK... bear traps are still pretty scary, but they can also be pretty darn funny in certain situations. Anyway, a few of my fellow editor types have been bugging me to play Limbo ever since it hit the Marketplace and I've finally gotten around to giving it a shot. It's indeed a near brilliant exercise in effective game design thanks to simple to pick up and play controls, unsettling black and white visuals, effective sound design and the relentless sense of dread less jaded gamers will get from playing. For the cheapskates used to those slapped together Marketplace games that go for a buck or so, the price point might seem high for the amount of gameplay. However, in terms of sheer quality this is one ride that's well worth the expense.

Don't expect a deeply engrossing spelled out to the letter plot or loads of stirring dialog in this one. Limbo is part platformer, part puzzle and all pure survival game. It's less a twisted version of a Mario game than a more stylized version of the PC classic Out of this World mixed with the PS One Oddworld games and a jigger of the original Prince of Persia. You play as a young boy who wakes up in a strange and extremely deadly world packed to the gills with some truly clever (and yes, deadly) puzzles, traps and enemies out to stop your progress. As you move forward and start dealing with the assortment of simple to quite tricky physics-based puzzles, the game world seeps into your brain and the hours almost zip by as you head to the ending.

In fact, once you start Limbo, it's very hard to stop playing... that is unless you're not used to seeing a game character expire in so many horrible ways. The starkness (and darkness) of the silhouette graphics don't hide the fact that this game would most likely be rated M if it were presented in full color. You'll see your little guy die in so many graphic ways that the easily frightened will probably want to step away from the game after a few attempts at tackling some of the trickier puzzles or jumping sections. Conversely, those who aren't easily scared off by a few deaths will press on and really appreciate the great puzzles (and a few really tricky to nab Achievements).

Your character has only a few basic moves here. He can walk, run, perform a small jump, push/pick up/carry objects or climb and swing from chains or other devices. Early on, there's at least one mandatory death just to show you to pay attention to your surroundings. After that, you're on your own. The game isn't difficult or frustrating once you get into the game world and start figuring out what can kill you if you don't act quickly enough (or move too slowly). Some objects in the game are dual purpose in that you need to use them to advance through a puzzle or you're dead before you've taken a few steps. The jumping sections require pinpoint accuracy and even better timing, especially as the game progresses.

Death comes in all manner of ways from drowning, crushing, assorted sharp object impalement (it's not just the giant spiders), electrocution and so forth and so on. Fortunately, the game never sets you back too far from where you last expired, lessening the annoyance factor considerably. I actually liked the fact that there's no conventional "save" system in play, no loading screens between areas or other instances where players are yanked out of the game world. Playdead wants you to sink into your favorite chair and basically enter the deadly little world they've created from beginning to end.

A great deal of the dying will come from surprises that catch you off guard the first time through and a perfect run through the game will take a few attempts (provided you don't cheat by studying online videos). The trial and error aspect of the game will indeed frustrate the short attention span crowd that wants cheats and difficulty selection straight out of the gate, but those of you who can recall the NES days should feel right at home. The game is definitely some sort of exercise in dying and dealing with dying, but I'm not going to try and tack on some sort of deep meaning to the hair's width of a story. The developer seems to have cleverly constructed a game that doesn't require much thought to play yet will drive gaming theorists batty from trying to read between all the lines it has in its waters.

Some may complain that the game is "too short" at around five or six hours the first time through. I'd say you can chalk this up to more modern gamers spending more time playing the titles they buy in longer stretches rather than developers deliberately cooking up truncated game experiences. Besides, if any game hooks you in so that it's played from start to finish in one sitting, it can't be a totally awful game, right? In any event, Limbo is indeed a solid and memorable game experience that hooks you in right from the moment you fire it up and although it ends a bit too quickly, is still one of the best games of 2010.