Showing posts with label Splatterhouse. Show all posts
Showing posts with label Splatterhouse. Show all posts

Wednesday, November 10, 2010

Spaltterhouse: It's All About Jennifer (Oh Yeah, And A Few Monsters, Too)


Well, heeeeeeere's Jenny! Now slap on that Terror Mask, grab the nearest baseball bat and go save her before she's turned into a monster's meat pie midnight snack. Two action shots of Rick plus Dr. Westa few of the ugly beasties from Namco Bandai's upcoming horror action game (also in nice 3D render form - not as cute as Jenny, though) are below the jump. The game ships out next week (and I can't wait to play it).





Thursday, October 14, 2010

Splatterhouse Cover Art = Simple But Effective




That cover art practically screams "Hide the kids, the wife and any nearby pets." Hell, you KNOW what you're in for based on the image, that's for sure. November 23, 2010 is the release date (so the game misses Halloween - big deal!). New and insanely gory screens going up on my other blog later today, by the way.

Thursday, September 30, 2010

It's Not October Yet, But...

...Hell, those recent Splatterhouse screens inspired me even more than usual, so I actually whipped up a quickie banner a few days early. Hope you like it. I may do another next week. Then again, I'll be busy with a ton of stuff including getting ready for NYCC, so I may not run a new banner at all.

We shall see...

Friday, September 24, 2010

Gallery Update IV: Splatterhouse

The three screens I can run on this more family-friendly blog are below. As for the rest... well, you know where to find them, don't you? Only a few more weeks to go, ladies and germs! More gallery updates to come shortly, as Namco Bandai seems to be adding even more gorgeously gruesome screens as the game approaches its ship date.

Sunday, August 1, 2010

Gallery Update: Splatterhouse


More magnificently (and only mildly) gory Splatterhouse screens for you to pore over. This one is looking better and better with each new batch. Keep those fingers and toes crossed that we actually see this one hit stores before the end of the year. I can't wait to put Rick through his paces, that's for sure...





Thursday, February 25, 2010

Gallery Update: Splatterhouse

Well, well, well... Namco Bandai's upcoming relaunch of their seminal horror/action franchise is looking mighty tasty lately and very much improved over those screens from a few months back. Look at all that ketchup - yum! Rick is looking beefy, the monsters are meaty and the red stuff most certainly paints the floors, walls and pretty much everything else.

"This time, we didn't forget the gravy..."
indeed. Q3 2010 can't come soon enough for me, that's for sure.

Now, if only NamBan remembers the hardcore fans and actually sticks the arcade version on the game disc somewhere as well as make the great Sega Genesis sequels available as DLC (or heck, on the disc... pretty pleeeeeeeeeeeeease?), this one just might be near perfect... or as good as it gets for us Splatterhouse junkies.


Tuesday, October 13, 2009

Update: Splatterhouse

Just when you thought it was dead and gone (or at least delayed indefinitely to the ninth circle of development hell), Namco Bandai unearths a few new screens and info from Splatterhouse, set for a Q3 2010 release on the PS3 and Xbox 360. Given all the stormy stuff that took place during the game's bumpy early development process, it's excellent to see the project still going strong and looking quite nice (well, "nice" in a gory, horror game sort of way).

Now that this is an in-house development deal, my one suggestion to Namco Bandai (and I'm sure they've gotten this request already) is to PLEASE add some awesome bonuses to this one for us fans of the original games! It would be really fantastic to see either the Arcade version of the original or perhaps the Genesis versions of Splatterhouse 2 and Splatterhouse 3 as bonuses. Heck, how about the very fun Splatterhouse: Wanpaku Graffiti, a hilarious Famicom game with great SD graphics and a pretty funny storyline? If that's not possible, at LEAST give us a gallery of classic and new images that's high-res with a zoom feature so folks can check out the art and not have to squint their eyeballs out of their sockets.

NOTE: New screens are up on DAF:Trailer's Gate

Want a lengthy description of what's in store for Rick this time? Well, here you go:

• The only game with a combination of horrific enemies, over-the-top gore and the ability to regenerate body parts in real-time

• New “Splatterkill System” uses the analog stick to rip-apart enemies with amazing responsiveness, affording a truly visceral “hands-on” experience


• Directional blood and gore system adds to even more immersive gameplay, with fluids and guts flying and splatting in sympathetic response to attacks and environmental factors


• Inspired from icons of the horror genre, including H.P. Lovecraft & Simon Bisley


• A "AAA" reinvention of the famed
Splatterhouse title that launched the horror-escape genre and invited the very first “parental advisory” for a video game (for gore), uniting an existing fan base and recruiting a new one

• A supercharged soundtrack with songs from today’s most infuential Heavy Metal artists




THE CORE OF GORE

Follow Rick and his mysterious Terror Mask as he unmercifully tears, cuts and beats his way through denizens of unearthly creatures in an epic adventure to rescue his girlfriend from the clutches of deranged occult fgure Dr. West. Embodying the unfltered, primal aggression of its namesake, Splatterhouse combines visceral, adrenaline-soaked combat with horror elements to deliver an original gaming experience that defes the boundaries of the traditional action category with over the-top gore and shocking new gameplay mechanics.

The Classic Franchise Returns
• An innovative reinvention of a classic category-killer with an original storyline inspired by Gordon Rennie (Necronauts, Judge Dredd)
Re-imagined Enemies
• Favorite enemies have evolved into horrifc monsters of radical proportions and shocking detail
Extreme Gore
• Splatterhouse pulls no punches, taking gore and shock value to the next level with physics-driven fluids and organ parts fying in all directions
Regeneration
• Real time regeneration eliminates the traditional health bar by showing physical damage & the rebuilding of bone, muscle and skin.

Pulse-Pounding Combat • Use Rick’s deep set of moves, improvised weapons, environmental attacks, and unique enemy AI to obliterate enemies at each turn.
–
"Splatterkills" Engaging combo system that opens up to gruesome Splatterkills, which destroy your enemies with gory and cinematic effects. Use the Analog stick movements to literally tear an enemy apart at will.
– Terrifying enemies and epic-scale bosses provide unnerving experiences and memorable challenges

– Diverse stages and advanced environments with H.P. Lovecraft-infuenced style are coupled with a world-class heavy metal soundtrack and custom music score, keeping
the tone tense and eerie
– Weapons Use: weapons of all kinds to bludgeon your enemies, ranging from classic 2X4’s to chainsaws to your enemies’ own limbs (*gulp*)!