Showing posts with label Tokyo Game Show 2010. Show all posts
Showing posts with label Tokyo Game Show 2010. Show all posts

Saturday, September 18, 2010

Deus Ex: Human Revolution TGS Trailer



The latest trailer for Eidos Montreal's sci-fi epic shows off some nice visuals, an intentional palette choice that lends a generally downbeat tone to the action and well, some decent action. Square Enix might just have that game that clicks with a the action crowd...

Friday, September 17, 2010

TGS 2010: Capcom & From Software's Steel Battalion Relaunch Gives Me The Kinect Jones



If it hasn't happened yet thanks to Demon's Souls and some of its other recent titles, From Software just might be a household name thanks to Capcom, Keiji Inafune and the return of a little game called Steel Battalion. The original was an Xbox exclusive produced in limited quantities and packed in a huge box with an amazing table-sized controller (complete with foot pedals, multiple switches and a working eject button). The game became an instant collector's item and has been for years, one of the most desired "niche" games on any platform. The sequel, Steel Battalion: Line of Contact was an online only expansion that (in my humble opinion) SHOULD have had an offline mode as not everyone who shelled out for the original game had an Xbox Live account. Nevertheless, both games were impressive hardcore mech simulations that required complete concentration and deft controller work in order to achieve success.

Thursday, September 16, 2010

TGS 2010: From Software. Project Dark. Yeah, it's On...


Given the huge critical and commercial success of Demon's Souls, I bet the folks at From are feeling pretty darn happy. Their next big game is the TGS-announced PS3 and Xbox 360 RPG, Project Dark, a title that will probably change as more is known and shown about the game. From what info there was to be unearthed, the upcoming game isn't a direct sequel to Demon's Souls at all, but is still geared to "hardcore" players that crave a true challenge.


As a HUGE fan of From's work since the original King's Field, I love how the veteran developer is finally being accepted amongst Western and European gamers as one of the best console RPG makers currently working. As noted above, Project Dark is currently set for release in Japan sometime in 2011 through Namco Bandai, according to the logos on the teaser site), but the game's Western publishing fate is currently unknown. Given From's new status as a "hot" developer, it'll really be interesting to see just who snaps up the game and what sort of localization and marketing muscle are behind any US release.

TGS 2010: Sony Announces Team Ico Collection, 3D Blu-Ray Firmware Update For PS3


Of course, Walmart was dead-on. At TGS 2010, Sony has revealed that yes, Team Ico has been working away on that Ico and Shadow of the Colossus collection for the PS3. The games will be in HD, support 3D and hit retail in 2011. Another spectacular trailer for The Last Guardian (edit: NOW set for a "Holiday 2011" launch - ah well...) was shown as well and quite a few games were announced that will take advantage of 3D technology. Naturally, Sony will be releasing another firmware update for the PS3 that allows for 3D Blu-Ray viewing.

Now, I just need the cash to actually afford a full 3D setup...

TGS 2010: Microsoft Announces Five Japanese-Developed Kinect Titles, XBLA FirePro, Radiant Silvergun, More!




Well, TGS is turning out to be full of interesting surprises, isn't it? Among other big news, it looks as if Microsoft's Kinect peripheral is getting some love from developers in Japan and all of a sudden, I'm actually thrilled that I can do a lot more than dance or exercise in front of my TV (yes!). I knew the "core" games were coming anyway, but it's nice to see the return of Steel Battalion, NanaOnSha back in action, a nice Sega surprise and (finally) another game from the director of Phantom Dust. Of course, I'm most thrilled about grasshopper manufacture and SUDA 51's new Kinect project, so I'm doing the happy dance in my chair as I type this post.

A bit from the press release below (clickety click!)...

TGS 2010: Capcom's Asura's Wrath: Now THAT'S What I Call A God Hand!

Or a "Good Lord!" Hand. The trailer to Capcom's ridiculously spectacular action game made my eyes pop and jaw drop on the first viewing, a second viewing had me cracking up for a solid two minutes or so. Holy cats, is this game going to be completely nuts or what? Cyber Connect 2 has always been one of my favorite Japanese developers since the days of the .hack games, but for a few years they've also been ceaselessly churning out a number of different Naruto games for Namco Bandai on the PS2, PSP and now, PS3...

Wednesday, September 15, 2010

Capcom's New DmC Makes Fanboys Cry At TGS 2010



Personally, I think it's awesome, this great teaming up of super-talented developer Ninja Theory and Capcom's demon-killing anti-hero. However, if you read a few too many message boards over the last few hours since the reveal, it's as if Capcom went around stabbing puppies with a ballpoint pen. On fire, yet.

Anyway, babies... please get over it already. It's a YOUNG Dante this time out, thus the lack of white hair. Smart gamers know that Ninja Theory can make some incredible games (Heavenly Sword was one of the great early PS3 must-haves and Enslaved: Journey to the West is spectacular from what I got to play of it), so what's the problem here?

TGS 2010: EA Reveals Shadows of the Damned (or: SUDA 51 + Mikami + Yamaoka = Instant Horror/Action Classic)


Electronic Arts' EA Partners branch has been exceptionally busy lately working with developers across the globe in order to bring gamers the best experiences across as many platforms as possible. There are a bunch of wickedly cool games coming your way, including what's looking to be a truly dark and twisted action/horror game from grasshopper manufacture/Suda 51 and Shinji Mikami featuring music by Akira Yamaoka. There's a big, honkin' EA press release to pore over below along with five early screen shots for Shadows of the Damned that show of some nicely detailed character models and excellent color usage.

I did get a chuckle from speaking with a fellow editor about the the game's plot outline, though. There was an offhand remark made about Suda-san either not hearing of EA's Dante's Inferno or perhaps he'd actually played the game and thought it needed "more grasshopper!" Eh, you had to be there to appreciate the joke, I guess - it comes off as lousy when read.

No matter, though. SotD should be a killer experience, especially with Mikami's input and what's more than likely going to be a superbly memorable score from Yamaoka (Silent Hill's soundtrack still gives me the chills).

Press release and screens to go below: