Wednesday, August 5, 2009

Feature: Dragon Age: Origins - Orzammar

Each week until the game's launch date, we'll be running a Dragon Age: Origins feature here on DAF that spotlights the regions, creatures and characters found in the expansive game world of Ferelden, complete with screenshots and/or artwork. Get your hardhat (or favorite battle helm) on... we're going underground for this first installment:

Welcome to Orzammar

This week we will be focusing on the Dwarven realm of Orzammar. In Dragon Age: Origins, players will explore this expansive city as it is where the Dwarven Noble and Dwarven Commoner Origin stories will begin. Orzammar plays a key role in the core story as mysteries of this city of stone are revealed throughout the dark and epic adventure. This city is a maze of stone where discovery, reward and treachery are around each corner.

And now, the history of this great city:

The Land of Orzammar

History tells us that the dwarven kingdoms once spread across all of Thedas, and that the underground city-fortresses called thaigs were almost beyond counting. Kal-Sharok was the capital then, home to all the noble houses, and Orzammar was simply the home of the miner and smith castes. Upon encountering this ancient city, many are struck in awe by the sight of the great city of stone. Orzammar stands within a vast cavern, poised over a sea of molten lava. There, the sounds of the forges ring loudest as the finest smiths craft works that are the envy of all races. Countless thaigs were lost in the first Blight, when the darkspawn poured out of the Deep Roads of Orzammar like smoke. With each generation, due to the threat of the darkspawn, more of the Deep Roads has had to be sealed and more thaigs are lost forever. Now only Orzammar stands—the last bastion of the dwarven race and its finest creation.

Many thanks to BioWare and EA for the text and lovely images. Dragon Age: Origins is set to hit stores on November 3, 2009 for the PC, Playstation 3 and Xbox 360. Go pre-order the game if you haven't done so yet and stay tuned for next week's update!

No comments:

Post a Comment