Friday, November 12, 2010
(Later Than Usual) Earth Defense Force Insect Armageddon Update: Split Screen Is In, But The Whining STILL Continues...
Proof positive that you can never, ever, EVER please ALL pf the people all of the time, D3Publisher of America recently updated the official Earth Defense Force Insect Armageddon page as well as the game's Facebook page last week with the absolutely grand news that split-screen cooperative gameplay (or couch co-op) is now a part of the upcoming release. While a good deal of cheers and back-slapping has lightened the mood of assorted message boards, there are STILL some die-hard hard-heads griping about aspects of the game that would ONLY be truly justified complaints if these posters actually got their hands on an up-to-date (and still in-progress build).
Yeesh. Cue any sort of facepalm theme music or related animated GIF at this point
Look, guys and gals, you've WON, so celebrate the moment and MOVE on, dammit. The game now has speedy online play AND faster split-screen play than previous entries PLUS a few other elements from past EDF games. Yes, much of this comes all thanks to your input from petitions, lengthy, detailed posts about playing through EDF 2017 with your really smart three-legged Labradoodle or how you turned your mom on (wait for it...) to blasting bugs for fun instead of asking you to turn that noise down and get some sleep.
HOWEVER, given that it's STILL a WORK IN PROGRESS, could you please (pretty please?) STOP disrespecting Vicious Cycle's programming talents UNTIL you actually see how the game actually plays in a more FINISHED product? Sure, those short movies don't show the massive hordes of bugs found in the Sandlot-developed originals and sequels, but there are still a few months to go before the game ships. If VC could do up split-screen based on your gentle to near arrest-worthy threats, I'm sure we'll see increased enemy counts unless they really smack the VERY smooth frame rate around (which is the main issue with the Japanese and US NTSC versions - UK gamers and their 50hz TV's don't get to suffer the slowdown we see here).
Besides... the REAL cosmic joke here would be VC and D3P punking us all since the original announcement and getting away with it big time. Part of me thinks that they were bluffing and had the co-op code done from the get-go. Why? WHY, WHYYYYY? you ask? Well, why not? Think about it for a second: it would be a damn brilliant way to actually see just how many people care about EDF (and hell, all you grievers had better BUY the damn game after all that virtual ink spilled). I don't know too much about game development (little in-joke there), but after seeing the 30 or so seconds of split screen play and how smooth it ran, I seriously doubt VC slapped that together after a few weeks of getting bombarded with everything from nicely written requests to flat out hate mail.
Anyway, I say let them do their thing and wait for this cake to cool before you cut into it. Vicious Cycle is putting 110% into EDFIA and despite it being a "budget" release, I'm thinking it'll be a hit over Xbox Live and PSN once folks see just how much of a blast the game is. Oh, and knock of the oddball gamer "racism" about how "westernized" games not being as good as Japanese made games or how "western" elements destroy games. Hell, some Japanese developers would actually find that to be a huge complement if you really did enough research on the subject...