If the super-early demo I saw a few weeks ago was any indication, fans of the series will be in for a real treat. Combat is faster, more fluid and feels more like an action game than a traditional fighter. Sure, there's no blood spilled here, but there's a definite God Of War influence to the new combat, as even slower characters are getting a speed boost. This, of course, will probably lead some longtime fans who love beating the stuffing out of opponents using Sigfried or Nightmare wanting these characters to be their old selves. However, it seems that the dev team is merely following the trend of making a game more accessible to all sorts of players rather than simply rehashing what's come before. As with any game, we shall see what happens once a public demo is available and Nsmco Bandai hears what the fan base says...
Thursday, August 18, 2011
Gamescom 2011: Soulcalibur V Trailer
If the super-early demo I saw a few weeks ago was any indication, fans of the series will be in for a real treat. Combat is faster, more fluid and feels more like an action game than a traditional fighter. Sure, there's no blood spilled here, but there's a definite God Of War influence to the new combat, as even slower characters are getting a speed boost. This, of course, will probably lead some longtime fans who love beating the stuffing out of opponents using Sigfried or Nightmare wanting these characters to be their old selves. However, it seems that the dev team is merely following the trend of making a game more accessible to all sorts of players rather than simply rehashing what's come before. As with any game, we shall see what happens once a public demo is available and Nsmco Bandai hears what the fan base says...
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